public virtual bool AreEqual(ICharacterEnemyTeamModel model, ICharacterEnemyTeam entity) { return EntityMapper.AreEqual(model, entity) // CharacterEnemyTeam Properties // <None> // Related Objects && model.CharacterId == entity.CharacterId && model.EnemyTeamId == entity.EnemyTeamId ; }
public virtual void MapToEntity(ICharacterEnemyTeamModel model, ref ICharacterEnemyTeam entity, int currentDepth = 1) { currentDepth++; // Assign Base properties EntityMapper.MapToEntity(model, ref entity); // CharacterEnemyTeam Properties // <None> // Related Objects entity.CharacterId = model.CharacterId; entity.Character = (Character)model.Character?.MapToEntity(); entity.EnemyTeamId = model.EnemyTeamId; entity.EnemyTeam = (Team)model.EnemyTeam?.MapToEntity(); // Associated Objects // <None> }
public virtual ICharacterEnemyTeamModel MapToModel(ICharacterEnemyTeam entity, int currentDepth = 1) { currentDepth++; var model = EntityMapper.MapToModel<ICharacterEnemyTeam, CharacterEnemyTeamModel>(entity); // CharacterEnemyTeam Properties // <None> // Related Objects model.CharacterId = entity.CharacterId; model.Character = entity.Character?.MapToModel(); model.EnemyTeamId = entity.EnemyTeamId; model.EnemyTeam = entity.EnemyTeam?.MapToModel(); // Associated Objects // <None> // Return Entity return model; }
public void Update(ICharacterEnemyTeam entity) { Context.SetModified(entity); }
public void Remove(ICharacterEnemyTeam entity) { Context.CharacterEnemyTeams.Remove((CharacterEnemyTeam)entity); }
public void Deactivate(ICharacterEnemyTeam entity) { entity.Active = false; Update(entity); }
public void Add(ICharacterEnemyTeam entity) { Context.CharacterEnemyTeams.Add((CharacterEnemyTeam)entity); }
public static void MapToEntity(this ICharacterEnemyTeamModel model, ref ICharacterEnemyTeam entity, int currentDepth = 1) { Mapper.MapToEntity(model, ref entity, currentDepth); }
public static bool AreEqual(this ICharacterEnemyTeamModel model, ICharacterEnemyTeam entity) { return Mapper.AreEqual(model, entity); }
protected bool Remove(ICharacterEnemyTeam entity) { if (entity == null) { return true; } // No entity found to remove, consider it passed // Remove it CharacterEnemyTeamsRepository.Remove(entity); // Try to Save Changes CharacterEnemyTeamsRepository.SaveChanges(); // Finished! return true; }
protected bool Deactivate(ICharacterEnemyTeam entity) { // Deactivate it CharacterEnemyTeamsRepository.Deactivate(entity); // Try to Save Changes CharacterEnemyTeamsRepository.SaveChanges(); // Finished! return true; }