public static void TakeDamage(this ICharacterClass characterClass, float damage)
        {
            if (characterClass.CheckIfDead() == false)
            {
                if (characterClass.CheckIfContainsCondition <DamageReduction>())
                {
                    Debug.Log("Hitting player on Damage reduction");
                }

                characterClass.SetCurrentHealth(characterClass.GetCurrentHealth() - damage);

                if (characterClass.CheckIfDead())
                {
                    if (OnPlayerDeath != null)
                    {
                        OnPlayerDeath.Invoke(characterClass);
                    }
                }

                characterClass.GetStatusBarManager().PerformValueChangeTextEffectWithColor(damage, StateValueChangeAction.TakingDamage);
            }
        }