Esempio n. 1
0
        static IEnumerable <int> ChangeBaseInternal(IEnumerable <char> src, ICharLookup inMap, ICharLookup outMap)
        {
            //the charOut/charsIn calculation is a bit magical
            // i'm not exactly sure why this works out but it does
            int charsOut = inMap.BytesIn * outMap.CharsOut;
            int charsIn  = inMap.CharsOut * outMap.BytesIn;

            var unInMap = new GlifMap(inMap);

            int[] inArr   = new int[charsIn];
            int[] outArr  = new int[charsOut];
            int   inBase  = inMap.Base();
            int   outBase = outMap.Base();

            var  iter = src.GetEnumerator();
            bool done = false;

            while (!done)
            {
                Array.Clear(inArr, 0, charsIn);
                Array.Clear(outArr, 0, charsOut);

                int inCount = 0;
                while (inCount < charsIn)
                {
                    if (iter.MoveNext())
                    {
                        int digit = unInMap.Map(iter.Current);

                        //reverse incoming bigendgian order
                        int iIndex = charsIn - inCount - 1;
                        inArr[iIndex] = digit;
                    }
                    else
                    {
                        done = true;
                        break;
                    }
                    inCount++;
                }

                //base calculation is done in little endian
                ChangeBase(inBase, outBase, inArr, ref outArr);

                //reverse again to restore big endianess
                for (int o = charsOut - 1; o >= 0; o--)
                {
                    yield return(outArr[o]);
                }
            }
        }
Esempio n. 2
0
        void Init(ICharLookup map)
        {
            int @base = map.Base();

            lookup = new Dictionary <char, int>(@base);
            for (int b = 0; b < @base; b++)
            {
                lookup.Add(map.Map(b), b);
            }
            if (map.IncludePadding)
            {
                Padding = map.Padding;
            }
        }