Esempio n. 1
0
        public static bool Decode_ifNotNull(this ICfg istd, string data)
        {
            if (istd == null)
            {
                return(false);
            }

            istd.Decode(data);
            return(true);
        }
Esempio n. 2
0
        public static bool LoadFromPersistentPath(this ICfg s, string path, string filename)
        {
            var data = QcFile.Load.FromPersistentPath(path, filename, asBytes: true);

            if (data != null)
            {
                s.Decode(data);
                return(true);
            }
            return(false);
        }
Esempio n. 3
0
        public static bool LoadFromPersistentPath(this ICfg s, string path, string filename)
        {
            var data = FileLoadUtils.LoadJsonFromPersistentPath(path, filename);

            if (data != null)
            {
                s.Decode(data);
                return(true);
            }
            return(false);
        }
Esempio n. 4
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 public static void DecodeFromExternal(this ICfg cfg, string data) => cfg?.Decode(ClearFromExternal(data));
Esempio n. 5
0
        public bool Inspect(ICfg target)
        {
            var changed = false;

            inspectedCfg = target;
            inspected    = this;

            var added = "Saved CFGs:".edit_List(ref states, ref inspectedState, ref changed);

            if (added != null && target != null)
            {
                added.dataExplorer.data = target.Encode().ToString();
                added.NameForPEGI       = target.ToPegiString();
                added.comment           = DateTime.Now.ToString(CultureInfo.InvariantCulture);
            }

            if (inspectedState == -1)
            {
                UnityEngine.Object myType = null;
                if ("From File:".edit(65, ref myType))
                {
                    added = new SavedIstd();
                    added.dataExplorer.data = FileLoadUtils.LoadTextAsset(myType);
                    added.NameForPEGI       = myType.name;
                    added.comment           = DateTime.Now.ToString(CultureInfo.InvariantCulture);
                    states.Add(added);
                }

                var selfStd = target as IKeepMyCfg;

                if (selfStd != null)
                {
                    if (icon.Save.Click("Save itself (IKeepMySTD)"))
                    {
                        selfStd.SaveStdData();
                    }
                    var slfData = selfStd.ConfigStd;
                    if (!string.IsNullOrEmpty(slfData))
                    {
                        if (icon.Load.Click("Use IKeepMySTD data to create new CFG"))
                        {
                            var ss = new SavedIstd();
                            states.Add(ss);
                            ss.dataExplorer.data = slfData;
                            ss.NameForPEGI       = "from Keep my STD";
                            ss.comment           = DateTime.Now.ToString(CultureInfo.InvariantCulture);
                        }

                        if (icon.Refresh.Click("Load from itself (IKeepMySTD)"))
                        {
                            target.Decode(slfData);
                        }
                    }
                }
                pegi.nl();
            }

            inspectedCfg = null;

            return(changed);
        }