/* public void Load(SpriteBatch spriteBatch,SpriteFont _damage) * { * this.spriteBatch = spriteBatch; * font_damage = _damage; * }*/ protected override void LoadContent() { CelCount celCount = new CelCount(3, 1); celAnimationManager.AddAnimation("my_ghost", "my_ghost", celCount, 10); frameheight = celAnimationManager.GetAnimationFrameHeight("my_ghost"); frameWidth = celAnimationManager.GetAnimationFrameWidth("my_ghost"); celAnimationManager.ToggleAnimation("my_ghost"); celAnimationManager.AddAnimation("Ghost_death", "Ghost_death", celCount, 10); frameheight = celAnimationManager.GetAnimationFrameHeight("Ghost_death"); frameWidth = celAnimationManager.GetAnimationFrameWidth("Ghost_death"); celAnimationManager.ToggleAnimation("Ghost_death"); }
protected override void LoadContent() { CelCount celCount = new CelCount(9, 1); celAnimationManager.AddAnimation("orc_left", "orc_left", celCount, 10); celAnimationManager.AddAnimation("orc_right", "orc_right", celCount, 10); celAnimationManager.AddAnimation("orc_up", "orc_up", celCount, 10); celAnimationManager.AddAnimation("orc_down", "orc_down", celCount, 10); celAnimationManager.ToggleAnimation("orc_left"); celCount = new CelCount(6, 1); celAnimationManager.AddAnimation("orc_slash_left", "orc_slash_left", celCount, 10); celAnimationManager.AddAnimation("orc_slash_right", "orc_slash_right", celCount, 10); celAnimationManager.AddAnimation("orc_slash_up", "orc_slash_up", celCount, 10); celAnimationManager.AddAnimation("orc_slash_down", "orc_slash_down", celCount, 10); celAnimationManager.AddAnimation("orc_dead", "orc_dead", celCount, 10); celCount = new CelCount(8, 1); celAnimationManager.AddAnimation("orc_shield_left", "orc_shield_left", celCount, 10); celAnimationManager.AddAnimation("orc_shield_right", "orc_shield_right", celCount, 10); celAnimationManager.AddAnimation("orc_shield_up", "orc_shield_up", celCount, 10); celAnimationManager.AddAnimation("orc_shield_down", "orc_shield_down", celCount, 10); celCount = new CelCount(1, 1); celAnimationManager.AddAnimation("heart", "..//Misc//heart", celCount, 10); celAnimationManager.AddAnimation("heart_broken", "..//Misc//heart_broken", celCount, 10); celAnimationManager.AddAnimation("orc_grave", "orc_grave", celCount, 10); }
/* public void Load(SpriteBatch spriteBatch,SpriteFont _damage) * { * this.spriteBatch = spriteBatch; * font_damage = _damage; * }*/ protected override void LoadContent() { CelCount celCount = new CelCount(8, 1); celAnimationManager.AddAnimation("Ramona_Swing", "Ramona_Swing", celCount, 10); celAnimationManager.PauseAnimation("Ramona_Swing"); celCount = new CelCount(8, 1); celAnimationManager.AddAnimation("Ramona_Slam", "Ramona_Slam", celCount, 10); celAnimationManager.PauseAnimation("Ramona_Slam"); celCount = new CelCount(8, 1); celAnimationManager.AddAnimation("Ramona_run", "Ramona_run", celCount, 10); frameheight = celAnimationManager.GetAnimationFrameHeight("Ramona_run"); frameWidth = celAnimationManager.GetAnimationFrameWidth("Ramona_run"); celAnimationManager.ToggleAnimation("Ramona_run"); }