Esempio n. 1
0
 public TurnEngine(IGameState gameState,
                   IGameActionResolver gameActionResolver,
                   ICardResolver cardResolver,
                   IGameStateNotifier gameStateNotifier,
                   ILogger <TurnEngine> logger = null)
 {
     _gameState          = gameState ?? throw new ArgumentNullException(nameof(gameState));
     _gameActionResolver = gameActionResolver ?? throw new ArgumentNullException(nameof(gameActionResolver));
     _cardResolver       = cardResolver ?? throw new ArgumentNullException(nameof(cardResolver));
     _gameStateNotifier  = gameStateNotifier ?? throw new ArgumentNullException(nameof(gameStateNotifier));
     _logger             = logger;
 }
Esempio n. 2
0
 public GameActionResolver(ICardResolver cardResolver, IServiceProvider services)
 {
     _cardResolver = cardResolver ?? throw new ArgumentNullException(nameof(cardResolver));
     _services     = services ?? throw new ArgumentNullException(nameof(services));
 }