public static Car MakeCar(CarSophisticationLevel carSophisticationLevel) { ICarFactory carFactory = null; switch (carSophisticationLevel) { case CarSophisticationLevel.Popular: carFactory = new PopularCarFactory(); break; case CarSophisticationLevel.Luxury: carFactory = new LuxuryCarFactory(); break; default: return(null); } if (carFactory == null) { return(null); } return(new Car { Engine = carFactory.MakeEngine(), Shift = carFactory.MakeShift() }); }
public Car(ICarFactory factory) { _engine = factory.MakeEngine(); _corpus = factory.MakeCorpus(); Console.WriteLine("Honda created"); }
public CarFormHandler(IEntityRepository <IgrfcEntity> entityRepository, ICarFactory carFactory, ICarWorkLinkFactory carWorkLinkFactory, ICarWorkLinkRepository carWorkLinkRepository) { this.entityRepository = entityRepository; this.carFactory = carFactory; this.carWorkLinkFactory = carWorkLinkFactory; this.carWorkLinkRepository = carWorkLinkRepository; }
public void ChoiseCarFactory() { while (true) { Console.WriteLine("Enter your choise of Car Factory:\n1. Audi\n2. Ford\n3. Nissan"); char choise = Convert.ToChar(Console.ReadLine()); switch (choise) { case '1': CarFactory = new AudiCarFactory(); return; case '2': CarFactory = new FordCarFactory(); return; case '3': CarFactory = new NissanCarFactory(); return; default: Console.WriteLine("Incorrect input. Try again"); break; } } }
public ClientFactory(ICarFactory factory) { //Абстрагування процесів інстанціювання car = factory.CreateCar(); engine = factory.CreateEngine(); wheels = factory.CreateWheels(); }
public RegisterCommand(IList <string> arguments, ICarFactory carFactory, ICarManager carManager) : base(arguments) { this.carFactory = carFactory; this.carManager = carManager; this.parametersGatherer = new ParametersGatherer(); }
public static void TestFactory() { Console.WriteLine("-- TEST FACTORY --"); //Factory that creates all shapes but with different factory implementations Console.WriteLine("\nShapeFactory"); IFactory factory = new FactoryShape(); IShape square = factory.CreateInstance("shapesquare", 5); IShape triangle = factory.CreateInstance("shapetriangle", 5); Console.WriteLine(square.GetInfo()); Console.WriteLine(triangle.GetInfo()); Console.WriteLine("\nShapeDoubleSideFactory"); IFactory doubleFactory = new FactoryShapeDoubleSide(); IShape doubleSquare = doubleFactory.CreateInstance("shapesquare", 5); IShape doubleTriangle = doubleFactory.CreateInstance("shapetriangle", 5); Console.WriteLine(doubleSquare.GetInfo()); Console.WriteLine(doubleTriangle.GetInfo()); //Load a Factory to create a specific type of ICar ICarFactory bmwFactory = FactoryLoader.GetCarFactory("FactoryBMW"); ICarFactory miniFactory = FactoryLoader.GetCarFactory("FactoryMiniCooper"); ICar bmw = bmwFactory.CreateInstance(); ICar mini = miniFactory.CreateInstance(); Console.WriteLine(bmw.TurnOn()); Console.WriteLine(bmw.TurnOff()); Console.WriteLine(mini.TurnOn()); Console.WriteLine(mini.TurnOff()); }
public CarWorld(ICarFactory carFactory) { _carFactory = carFactory; _engine = _carFactory.CreateEngine(); _chassis = _carFactory.CreateChassis(); _wheel = _carFactory.CreateWheel(); }
static void CreateAndRun(ICarFactory factory, int speed) { var car = new Car(factory.CreateBody(), factory.CreateEngine(), factory.CreateTank()); // Ну дальше нужны какие-нибудь формулы пор расчёту скорости в зависимости от веса // и прочих факторов, расход топлива... но я по простому сделал. Console.WriteLine($"{car.Serial} начала движение."); if (speed >= car.Engine.MaxSpeed || speed <= 0) { speed = car.Engine.MaxSpeed; } // Просто переменная для простого расчета. var percent = 0.01; double path = 0.0; double actualSpeed = speed - (car.Body.Weight * percent); while (car.Tank.Value != 0) { path += actualSpeed * car.Tank.Spend(1); } Console.WriteLine($"Всего пройдено: {path}."); Console.WriteLine($"Потрачено топлива: {car.Tank.Capacity}\n\n"); // Да-да, я знаю, что это не совсем так работает, но это просто простая реализация // логики движения, её можно заменить на более сложную с довольно минимальным // добавлением / редактированием кода. }
public Car(ICarFactory carFactory) { _engine = carFactory.CreateEngine(); _fuelStorage = carFactory.CreateFuelStorage(); _fuelComsumptionTimer = new Timer(500); _fuelComsumptionTimer.Elapsed += FuelComsumptionTimer_Elapsed; }
public void ClientMethod(ICarFactory factory) { IProcessor processor = factory.CreateProcessor(); IMainboard mainboard = factory.CreateMainboard(); Console.WriteLine(mainboard.ShowBatteryVolume()); Console.WriteLine(mainboard.ShowProcessor(processor)); }
public CarGeneratorTests() { makeFactory = new MakeFactory(); modelFactory = new ModelFactory(makeFactory); carNumberGenerator = new CarRuNumberGenerator(); carFactory = new CarFactory(modelFactory, makeFactory); carGenerator = new CarGenerator(carNumberGenerator, carFactory); }
public Car(ICarFactory carFactory) { Body = carFactory.CreateBody(); Engine = carFactory.CreateEngine(); Interior = carFactory.CreateInterior(); Wheels = carFactory.CreateWheels(); Windows = carFactory.CreateWindows(); }
public static Car CreateCar(ICarFactory factory) { var body = factory.CreateBody(); var engine = factory.CreateEngine(); var interior = factory.CreateInterior(); return(new Car(body, engine, interior)); }
public void GetInfo(ICarFactory abstractFactory) { IBody body = abstractFactory.CreateBody(); IEngine engine = abstractFactory.CreateEngine(); Console.WriteLine(body.GetDescription()); Console.WriteLine(body.GetEngineType(engine)); }
private static void Main() { var carFactories = new ICarFactory[] { new BmwFactory(), new AudiFactory() }; foreach (var carFactory in carFactories) { Console.WriteLine(BuildCar(carFactory)); } }
public CarGenerator(ICarNumberGenerator carNumberGenerator, ICarFactory carFactory) { this.carNumberGenerator = carNumberGenerator; this.carFactory = carFactory; var modelBaseType = typeof(ModelBase); allModelTypes = Assembly.GetAssembly(modelBaseType).GetClassesByBaseClass(modelBaseType); }
public void SetUp() { var stream = new StreamWriter("config.txt"); stream.WriteLine("Kama517 165/70 R15"); stream.WriteLine("Kama519 175/80 R16"); stream.Close(); carFactory = new AutoVaz(new KamaFactory("config.txt"), new AlcastaFactory()); }
public void ClientMethod(ICarFactory factory) { var product1 = factory.DesignSUV(); var product2 = factory.DesignSedan(); Console.WriteLine(product1.SUV()); Console.WriteLine(product2.Sedan()); //Console.WriteLine(product2.Function(product1)); }
public static void MakeCar(ICarFactory car) { Console.WriteLine(car.CreateBody().Name); Console.WriteLine(car.CreateEngine().Name); Console.WriteLine(car.CreateCabin().Name); Console.WriteLine(car.CreateTransmission().Name); Console.WriteLine(car.CreateWheels().Name); Console.WriteLine(car.Assemble().Name); Console.WriteLine(); }
static void Main(string[] args) { ICarFactory factory = FactoryProducer.getCarFactory("honda"); ICar car = factory.createCar("crv"); car.Drive(); Console.ReadLine(); }
static void Main(string[] args) { Console.WriteLine("Приложение запущено."); factory = new CheapCarFactory(); CreateAndRun(factory, 50); factory = new ExpensiveCarFactory(); CreateAndRun(factory, 70); }
public CityService() { _cityFactory = CityFactorySelector.GetCityFactory(); _carFactory = CarFactorySelector.GetCarFactory(); Mapper.CreateMap<City, CityDto>(); Mapper.CreateMap<Passenger, PassengerDto>(); Mapper.CreateMap<Car, CarDto>(); Mapper.CreateMap<CityPosition, CityPositionDto>(); }
public static void PrintCarCharacteristics(ICarFactory factory) { var body = factory.CreateBody(); var engine = factory.CreateEngine(); var cabin = factory.CreateCabin(); Console.WriteLine( "Ширина кузова: {0}, высота кузова: {1}, количество лошадиных сил: {2}, вместимость: {3}", body.Width, body.Height, engine.HorsePower, cabin.Capacity ); }
public void Main() { ICarFactory factory = (ICarFactory)Assembly.GetEntryAssembly() .CreateInstance("DesignModeLearn.FactoryMethod.Cars.BmwFactory"); ICar car = factory.CreateCar(); car.Run(); XmlConverts.XmlConvertFactory xmlFactory = new XmlConverts.ExcelConvertFactory(); Console.WriteLine(xmlFactory.ReadToXml("hello.xls")); }
public override ICar CreateCar(ICarFactory carFactory) { carFactory.buildCarBody(); carFactory.buildSafetyMeasurements(); carFactory.buildWheels(); carFactory.buildWindows(); carFactory.buildPersonalizationPackage(); Console.WriteLine("Your car has been created!"); return(carFactory.Car); }
public override ICar CreateCar(ICarFactory carFactory) { carFactory.buildCarBody(); carFactory.buildSafetyMeasurements(); carFactory.buildWheels(); carFactory.buildWindows(); carFactory.buildPersonalizationPackage(); Console.WriteLine("Your car has been created!"); return carFactory.Car; }
public Program(ICarFactory factory) { ICar hatchback = factory.CreateHatchback(); hatchback.Drive(); ICar estate = factory.CreateEstate(); estate.Drive(); ICar convertible = factory.CreateConvertible(); convertible.Drive(); Console.WriteLine("---------------------"); }
static void Main(string[] args) { CarAbstractFactory carAbstractFactory = new CarAbstractFactory(20000); ICarFactory Honda = carAbstractFactory.CreateHonda(); ICarFactory Toyota = carAbstractFactory.CreateToyota(); Console.WriteLine(Honda.GetType()); Console.WriteLine(Toyota.GetType()); }
public ICar OrderCar(ICarFactory carFactory) { ICar car= CreateCar(carFactory); Console.WriteLine(car.Name); Console.WriteLine(car.CarBody); Console.WriteLine(car.PersonalizationPackage); Console.WriteLine(car.SafetyMeasurements); Console.WriteLine(car.Wheels); Console.WriteLine(car.Windows); return car; }
public Order(ICarFactory factory, Segments segment, string type) { switch (type) { case "sedan": Car = factory.CreateSedan(segment); break; case "suv": Car = factory.CreateSuv(segment); break; } }
public Order(ICarFactory factory, string segment, string type) { switch (type) { case nameof(ISedan): _car = factory.ManufactureSedan(segment); break; case nameof(ISuv): _car = factory.ManufactureSuv(segment); break; } }
public CarController( IPermissionService permissionService, ICarFactory carFactory, ICarService carService, ICustomerActivityService customerActivityService, ILocalizationService localizationService) { this.permissionService = permissionService; this.carFactory = carFactory; this.carService = carService; this.customerActivityService = customerActivityService; this.localizationService = localizationService; }
static void Main(string[] args) { ICarFactory factory = LoadFactory(); var car = factory.CreateEconomyCar(); car.TurnOn(); car.TurnOff(); car = factory.CreateFamilyCar(); car.TurnOn(); car.TurnOff(); car = factory.CreateSportsCar(); car.TurnOn(); car.TurnOff(); }
public City(ICarFactory carFactory, int xMax, int yMax, int[] buildingPositions) { _carFactory = carFactory; XMax = xMax; YMax = yMax; CityPositions = new CityPosition[xMax * yMax]; for (int xCol = 0; xCol < xMax; xCol++) { for (int yRow = 0; yRow < yMax; yRow++) { var index = yRow * yMax + xCol; var type = buildingPositions.Contains(index) ? PositionType.Building : PositionType.Position; CityPositions[yRow * yMax + xCol] = new CityPosition(type); } } }
public City Create(ICarFactory carFactory, int cityWidth, int cityHeight) { int[] BuildingPositions = new[] { 0 * cityWidth + 1, 0 * cityWidth + 5, 1 * cityWidth + 3, 4 * cityWidth + 0, 4 * cityWidth + 1, 4 * cityWidth + 8, 4 * cityWidth + 9, 6 * cityWidth + 0, 6 * cityWidth + 1, 6 * cityWidth + 6, 6 * cityWidth + 7, 6 * cityWidth + 8, 7 * cityWidth + 7, 7 * cityWidth + 8, 9 * cityWidth + 0, 9 * cityWidth + 2, 9 * cityWidth + 3, 9 * cityWidth + 4, }; int xCarPos, yCarPos, xPassengerPos, yPassengerPos, xDestinationPos, yDestinationPos; GenerateRandomPosition(BuildingPositions, cityWidth, cityHeight, out xCarPos, out yCarPos); GenerateRandomPosition(BuildingPositions, cityWidth, cityHeight, out xPassengerPos, out yPassengerPos); GenerateRandomPosition(BuildingPositions, cityWidth, cityHeight, out xDestinationPos, out yDestinationPos); City city = new City(carFactory, cityWidth, cityHeight, BuildingPositions); city.AddCarToCity(CarType.Sedan, xCarPos, yCarPos); city.AddPassengerToCity(xPassengerPos, yPassengerPos, xDestinationPos, yDestinationPos); return city; }
public abstract ICar CreateCar( ICarFactory carFactory);
public VehicleFactory(ICarFactory carFactory, IMotorcycleFactory motorcycleFactory, ITruckFactory truckFactory) { this.carFactory = carFactory; this.motorcycleFactory = motorcycleFactory; this.truckFactory = truckFactory; }
Program(ICarFactory carFactory) { var car = carFactory.CreateCar(); car.Drive(); }