public GameModelDetailLogic(IGameTeamSelect gameTeamSelect, IPersonSelect personSelect, ICaptainSelect captainSelect) { _gameTeamSelect = gameTeamSelect; _personSelect = personSelect; _captainSelect = captainSelect; }
public PlayerModelSaveLogic(IPlayerModelListLogic playerModelList, IPlayerModelSelect playerModelSelect, ICaptainSelect captainSelect, IPlayerModelParse playerModelParse, ITeamPlayersSelect teamPlayersSelect, ICheckCaptainLogic checkCaptainLogic, IPlayerModelInsertLogic insertPlayerModelLogic, IUpdatePlayerModelLogic updatePlayerModelLogic, IPlayerModelCheckLogic checkPlayerModelLogic, IPersonSelect personSelect, ITeamPlayersSaveLogic teamPlayersSaveLogic ) { _playerModelList = playerModelList; _playerModelSelect = playerModelSelect; _playerModelParse = playerModelParse; _teamPlayersSelect = teamPlayersSelect; _checkCaptainLogic = checkCaptainLogic; _insertPlayerModelLogic = insertPlayerModelLogic; _updatePlayerModelLogic = updatePlayerModelLogic; _checkPlayerModelLogic = checkPlayerModelLogic; _personSelect = personSelect; _teamPlayersSaveLogic = teamPlayersSaveLogic; }
public DivisionModelListLogic(ICaptainSelect captainSelect, IGetCoachModelLogic getCoachModelLogic) { _captainSelect = captainSelect; _getCoachModelLogic = getCoachModelLogic; }
public CheckCaptainLogic(ICaptainSelect captainSelect) { _captainSelect = captainSelect; }