Esempio n. 1
0
        private static byte[] ZlibDecompress(Stream data, int expectedLength)
        {
            using (MemoryStream output = new MemoryStream(expectedLength))
            {
#if WITH_DOTNETZIP
                using (var stream = new Ionic.Zlib.ZlibStream(data, Ionic.Zlib.CompressionMode.Decompress))
                {
                    stream.CopyTo(output);
                }
#elif WITH_SHARPCOMPRESS
                /*
                 * using (var stream = new SharpCompress.Compressors.Deflate.ZlibStream(data, SharpCompress.Compressors.CompressionMode.Decompress))
                 * {
                 *  stream.CopyTo(output);
                 * }
                 */
#elif WITH_SHARPZIPLIB
                using (var stream = new ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream(data))
                {
                    stream.CopyTo(output);
                }
#else
                throw new NotImplementedException("Please define which compression library you want to use");
#endif
                return(output.ToArray());
            }
        }
Esempio n. 2
0
        public void Code(Stream inStream, Stream outStream, long inSize, long outSize, ICodeProgress progress)
        {
            //outStream.ReadByte();
            if (outSize > 0)
            {
                outStream.SetLength(outSize);
            }
            using (ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream DStream = new ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream(inStream))
            {
                DStream.CopyTo(outStream);// incompatibilité avec zlib
            }

            /*
             * System.IO.Compression.GZipStream DStream = new System.IO.Compression.GZipStream(inStream, System.IO.Compression.CompressionMode.Decompress,true);
             * outStream=DStream;
             */
        }
Esempio n. 3
0
        public void  uncompress(string algorithm = null)
        {
            position = 0;
            var inStream  = getRawStream();
            var outStream = new MemoryStream();

            switch (algorithm)
            {
            case null:
            case CompressionAlgorithm.ZLIB:
            {
                // create inflater
                var inflater = new ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream(inStream);
                inStream.Position = 0;

                // copy stream
                inflater.CopyTo(outStream);
            }
            break;

            case CompressionAlgorithm.LZMA:
            case CompressionAlgorithm.DEFLATE:
            {
                throw new NotImplementedException();

                /*
                 * var outStream:MemoryStream = new MemoryStream();
                 * mStream.Position = 0;
                 * using (DeflateStream decompressionStream = new DeflateStream(mStream, CompressionMode.Decompress))
                 * {
                 *      decompressionStream.CopyTo(outStream);
                 * }
                 */
            }
            }

            // resize to be just the right length
            this.length = 0;
            this.length = (uint)outStream.Length;
            // read from stream
            outStream.Position = 0;
            outStream.Read(mData, 0, (int)this.length);
            position = 0;
        }
Esempio n. 4
0
        private static void DecodeString(string str)
        {
            DateTime datetime = DateTime.Now;

            using (FileStream fs = new FileStream($"output_{datetime.ToShortDateString().Replace("/", "")}_{datetime.ToShortTimeString().Replace(":", "")}.chunk", FileMode.Create))
            {
                MemoryStream ms = new MemoryStream();

                CEBase85.TryBase85ToBin(str, ref ms);

                using (ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream zs = new ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream(ms))
                {
                    zs.CopyTo(fs);
                    fs.Flush();
                }

                ms.Dispose();
            }
        }
Esempio n. 5
0
        static void DownloadFile(string FilePath, string DataUrl, API.CDPUser.FileList FileInfo, byte[] AESKey, byte[] AESIV)
        {
            using (Stream output = File.Open(FilePath, FileMode.Create))
            {
                foreach (var chunk in FileInfo.chunk_list)
                {
                    HttpWebRequest request  = (HttpWebRequest)WebRequest.Create(DataUrl + chunk.sha);
                    WebResponse    response = request.GetResponse();

                    int contentLength = int.Parse(response.Headers[HttpResponseHeader.ContentLength]);

                    if (contentLength != chunk.chunk_size)
                    {
                        throw new Exception("Invalid chunk size detected");
                    }

                    using (Stream input = response.GetResponseStream())
                        using (var memoryStream = new MemoryStream())
                        {
                            input.CopyTo(memoryStream);
                            memoryStream.Position = 0;

                            AESCTRDecrypt(AESKey, AESIV, memoryStream.GetBuffer());

                            if (chunk.uncompressed_size == chunk.chunk_size)
                            {
                                memoryStream.CopyTo(output);
                            }
                            else
                            {
                                using (var zlibStream = new ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream(memoryStream))
                                    zlibStream.CopyTo(output);
                            }
                        }
                }
            }
        }
Esempio n. 6
0
		public void  uncompress(string algorithm = null) {

			var inStream = getRawStream();
			var outStream = new MemoryStream();

			switch (algorithm)
			{
			case null:
			case CompressionAlgorithm.ZLIB:
			{
				// create inflater
				var inflater =  new ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream(inStream);

				// copy stream				
				inflater.CopyTo(outStream);
			}
			break;

			case CompressionAlgorithm.LZMA:
			case CompressionAlgorithm.DEFLATE:
			{
				throw new NotImplementedException();
				/*
				var outStream:MemoryStream = new MemoryStream();
				mStream.Position = 0;
				using (DeflateStream decompressionStream = new DeflateStream(mStream, CompressionMode.Decompress))
				{
					decompressionStream.CopyTo(outStream);
				}
				*/
			}
			}

			// resize to be just the right length
			this.length = 0;
			this.length = (uint)outStream.Length;
			// read from stream
			outStream.Read(mData, 0, (int)this.length);
		}
Esempio n. 7
0
        private async static Task MeasureStringFor(FontDownload loader, string path)
        {
            byte[] data = null;

            data = await loader.LoadFrom(path);


#if UseOpenFont
            ZlibDecompressStreamFunc zipfunc = (byte[] dataIn, byte[] output) =>
            {
                using (var streamIn = new MemoryStream(dataIn))
                {
#if NET6_0
                    ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream input = new ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream(streamIn);

                    using (var streamOut = new MemoryStream(output))
                        input.CopyTo(streamOut);
#endif
                    return(true);
                }
            };
            WoffDefaultZlibDecompressFunc.DecompressHandler = zipfunc;

            BrotliDecompressStreamFunc brotlifunc = (byte[] dataIn, Stream dataOut) =>
            {
                using (var streamIn = new MemoryStream(dataIn))
                {
                    System.IO.Compression.BrotliStream deflate = new System.IO.Compression.BrotliStream(streamIn, System.IO.Compression.CompressionMode.Decompress);

                    deflate.CopyTo(dataOut);

                    return(true);
                }
            };
            Woff2DefaultBrotliDecompressFunc.DecompressHandler = brotlifunc;


            using (var ms = new System.IO.MemoryStream(data))
            {
                var reader  = new Typography.OpenFont.OpenFontReader();
                var preview = reader.ReadPreview(ms);

                Console.WriteLine("Loaded font reference " + preview.Name);
            }

            using (var ms = new System.IO.MemoryStream(data))
            {
                var    reader   = new Typography.OpenFont.OpenFontReader();
                var    full     = reader.Read(ms);
                string text     = "This is the text to measure";
                var    encoding = Scryber.OpenType.SubTables.CMapEncoding.WindowsUnicode;
                int    fitted;
                var    size = full.MeasureString(text, 0, 12, 10000, true, out fitted);


                Console.WriteLine("String Measured to " + size.ToString() + " and fitted " + fitted + " characters out of " + text.Length);
            }
#else
            TypefaceReader tfreader = new TypefaceReader();
            ITypefaceInfo  info;

            using (var ms = new System.IO.MemoryStream(data))
            {
                info = tfreader.ReadTypeface(ms, path);
                if (null == info)
                {
                    ExitClean("Could not read the info from the font file");
                    return;
                }
                else if (info.FontCount == 0)
                {
                    ExitClean("No fonts could be read from the data: " + info.ErrorMessage ?? "Unknown error");
                    return;
                }
                else
                {
                    Console.WriteLine("Read  " + info.FontCount + " typefaces from the font file " + info.Source);
                    foreach (var reference in info.Fonts)
                    {
                        Console.WriteLine("    " + reference.FamilyName + " (weight: " + reference.FontWeight.ToString() + ", width: " + reference.FontWidth + ", restrictions : " + reference.Restrictions + ", selections : " + reference.Selections.ToString() + ")");
                    }
                }
            }
            TypeMeasureOptions options = new TypeMeasureOptions();

            using (var ms = new System.IO.MemoryStream(data))
            {
                foreach (var fref in info.Fonts)
                {
                    Console.WriteLine();

                    ms.Position = 0;
                    var typeface = tfreader.GetFont(ms, info.Source, fref);

                    if (null == typeface || typeface.IsValid == false)
                    {
                        ExitClean("The font " + fref.ToString() + " was not valid");
                        return;
                    }
                    else
                    {
                        Console.WriteLine("Loaded font reference " + typeface.ToString());
                    }

                    var metrics = typeface.GetMetrics(options);

                    if (null != metrics)
                    {
                        var line = metrics.MeasureLine("This is the text to measure", 0, 12.0, 10000, options);
                        Console.WriteLine("Measured the string to " + line.RequiredWidth + ", " + line.RequiredHeight + " points, and fitted " + line.CharsFitted + " chars" + (line.OnWordBoudary ? " breaking on the word boundary." : "."));
                    }
                    else
                    {
                        ExitClean("No metrics were returned for the font " + typeface.ToString());
                        return;
                    }

                    var ttfData = typeface.GetFileData(DataFormat.TTF);
                    if (null == ttfData)
                    {
                        ExitClean("No data was returned in TTF format for the font " + typeface.ToString());
                    }
                    else
                    {
                        Console.WriteLine("TrueType font data was extracted at " + ttfData.Length + " bytes from the original data of " + data.Length);
                    }

                    var name = typeface.FamilyName;
                    if (typeface.FontWeight != WeightClass.Normal)
                    {
                        if (name.IndexOf(typeface.FontWeight.ToString()) < 0)
                        {
                            name += " " + typeface.FontWeight.ToString();
                        }
                    }
                    if ((typeface.Selections & FontSelection.Italic) > 0)
                    {
                        if (name.IndexOf("Italic") < 0)
                        {
                            name += " Italic";
                        }
                    }

                    loader.SaveToLocal("Output", name + ".ttf", ttfData);
                }
            }

#if Legacy
            var ttf = new Scryber.OpenType.TTFFile(data, 0);

            Console.WriteLine("Loaded font file " + ttf.ToString());

            var    encoding = Scryber.OpenType.SubTables.CMapEncoding.WindowsUnicode;
            string text     = "This is the text to measure";
            int    fitted;

            var size = ttf.MeasureString(encoding, text, 0, 12, 1000, true, out fitted);

            Console.WriteLine("String Measured to " + size.ToString() + " and fitted " + fitted + " characters out of " + text.Length);

            //Measure 90 wiout word boundary
            size = ttf.MeasureString(encoding, text, 0, 12, 90, false, out fitted);

            Console.WriteLine("String Measured to " + size.ToString() + " and fitted " + fitted + " characters out of " + text.Length + " to string '" + text.Substring(0, fitted) + "'");

            //Measure 90 with word boundary
            size = ttf.MeasureString(encoding, text, 0, 12, 90, true, out fitted);

            Console.WriteLine("String Measured to " + size.ToString() + " and fitted " + fitted + " characters out of " + text.Length + " to string '" + text.Substring(0, fitted) + "'");
#endif

#if Performance
            var stopWatch = System.Diagnostics.Stopwatch.StartNew();

            MeasureStringMeasurer(ttf);

            stopWatch.Stop();

            Console.WriteLine("To measure 4 different strings " + maxRepeat + " times took " + stopWatch.Elapsed.TotalMilliseconds + "ms");
#endif
#endif
        }
Esempio n. 8
0
        public bool LoadRom(string path, CoreComm nextComm, bool forceAccurateCore = false,
                            int recursiveCount = 0) // forceAccurateCore is currently just for Quicknes vs Neshawk but could be used for other situations
        {
            if (recursiveCount > 1)                 // hack to stop recursive calls from endlessly rerunning if we can't load it
            {
                DoLoadErrorCallback("Failed multiple attempts to load ROM.", "");
                return(false);
            }

            bool cancel = false;

            if (path == null)
            {
                return(false);
            }

            using (var file = new HawkFile())
            {
                //only try mounting a file if a filename was given
                if (!string.IsNullOrEmpty(path))
                {
                    // lets not use this unless we need to
                    // file.NonArchiveExtensions = romExtensions;
                    file.Open(path);

                    // if the provided file doesnt even exist, give up!
                    if (!file.Exists)
                    {
                        return(false);
                    }
                }

                CanonicalFullPath = file.CanonicalFullPath;

                IEmulator nextEmulator = null;
                RomGame   rom          = null;
                GameInfo  game         = null;

                try
                {
                    string ext = null;

                    if (AsLibretro)
                    {
                        string codePathPart = Path.GetFileNameWithoutExtension(nextComm.LaunchLibretroCore);

                        var retro = new LibRetroEmulator(nextComm, nextComm.LaunchLibretroCore);
                        nextEmulator = retro;

                        //kind of dirty.. we need to stash this, and then we can unstash it in a moment, in case the core doesnt fail
                        var oldGame = Global.Game;

                        if (retro.Description.SupportsNoGame && string.IsNullOrEmpty(path))
                        {
                            //must be done before LoadNoGame (which triggers retro_init and the paths to be consumed by the core)
                            //game name == name of core
                            var gameName = codePathPart;
                            Global.Game = game = new GameInfo {
                                Name = gameName, System = "Libretro"
                            };

                            //if we are allowed to run NoGame and we dont have a game, boot up the core that way
                            bool ret = retro.LoadNoGame();

                            Global.Game = oldGame;

                            if (!ret)
                            {
                                DoLoadErrorCallback("LibretroNoGame failed to load. This is weird", "Libretro");
                                retro.Dispose();
                                return(false);
                            }
                        }
                        else
                        {
                            bool ret;

                            //must be done before LoadNoGame (which triggers retro_init and the paths to be consumed by the core)
                            //game name == name of core + extensionless_game_filename
                            var gameName = Path.Combine(codePathPart, Path.GetFileNameWithoutExtension(file.Name));
                            Global.Game = game = new GameInfo {
                                Name = gameName, System = "Libretro"
                            };

                            //if the core requires an archive file, then try passing the filename of the archive
                            //(but do we ever need to actually load the contents of the archive file into ram?)
                            if (retro.Description.NeedsArchives)
                            {
                                if (file.IsArchiveMember)
                                {
                                    throw new InvalidOperationException("Should not have bound file member for libretro block_extract core");
                                }
                                ret = retro.LoadPath(file.FullPathWithoutMember);
                            }
                            else
                            {
                                //otherwise load the data or pass the filename, as requested. but..
                                if (retro.Description.NeedsRomAsPath && file.IsArchiveMember)
                                {
                                    throw new InvalidOperationException("Cannot pass archive member to libretro needs_fullpath core");
                                }

                                if (retro.Description.NeedsRomAsPath)
                                {
                                    ret = retro.LoadPath(file.FullPathWithoutMember);
                                }
                                else
                                {
                                    ret = HandleArchiveBinding(file);
                                    if (ret)
                                    {
                                        ret = retro.LoadData(file.ReadAllBytes());
                                    }
                                }
                            }

                            Global.Game = oldGame;

                            if (!ret)
                            {
                                DoLoadErrorCallback("Libretro failed to load the given file. This is probably due to a core/content mismatch. Moreover, the process is now likely to be hosed. We suggest you restart the program.", "Libretro");
                                retro.Dispose();
                                return(false);
                            }
                        }
                    }
                    else
                    {
                        //if not libretro:

                        //do extension checknig
                        ext = file.Extension.ToLowerInvariant();

                        //do the archive binding we had to skip
                        if (!HandleArchiveBinding(file))
                        {
                            return(false);
                        }
                    }

                    if (string.IsNullOrEmpty(ext))
                    {
                    }
                    else if (ext == ".m3u")
                    {
                        //HACK ZONE - currently only psx supports m3u
                        M3U_File m3u;
                        using (var sr = new StreamReader(path))
                            m3u = M3U_File.Read(sr);
                        if (m3u.Entries.Count == 0)
                        {
                            throw new InvalidOperationException("Can't load an empty M3U");
                        }
                        //load discs for all the m3u
                        m3u.Rebase(Path.GetDirectoryName(path));
                        List <Disc>   discs     = new List <Disc>();
                        List <string> discNames = new List <string>();
                        StringWriter  sw        = new StringWriter();
                        foreach (var e in m3u.Entries)
                        {
                            Disc   disc     = null;
                            string discPath = e.Path;

                            //--- load the disc in a context which will let us abort if it's going to take too long
                            var discMountJob = new DiscMountJob {
                                IN_FromPath = discPath
                            };
                            discMountJob.IN_SlowLoadAbortThreshold = 8;
                            discMountJob.Run();
                            disc = discMountJob.OUT_Disc;

                            if (discMountJob.OUT_SlowLoadAborted)
                            {
                                DoLoadErrorCallback("This disc would take too long to load. Run it through discohawk first, or find a new rip because this one is probably junk", "", LoadErrorType.DiscError);
                                return(false);
                            }

                            if (discMountJob.OUT_ErrorLevel)
                            {
                                throw new InvalidOperationException("\r\n" + discMountJob.OUT_Log);
                            }

                            if (disc == null)
                            {
                                throw new InvalidOperationException("Can't load one of the files specified in the M3U");
                            }

                            var discName = Path.GetFileNameWithoutExtension(discPath);
                            discNames.Add(discName);
                            discs.Add(disc);

                            var discType = new DiscIdentifier(disc).DetectDiscType();
                            sw.WriteLine("{0}", Path.GetFileName(discPath));
                            if (discType == DiscType.SonyPSX)
                            {
                                string discHash = new DiscHasher(disc).Calculate_PSX_BizIDHash().ToString("X8");
                                game = Database.CheckDatabase(discHash);
                                if (game == null || game.IsRomStatusBad() || game.Status == RomStatus.NotInDatabase)
                                {
                                    sw.WriteLine("Disc could not be identified as known-good. Look for a better rip.");
                                }
                                else
                                {
                                    sw.WriteLine("Disc was identified (99.99% confidently) as known good with disc id hash CRC32:{0:X8}", discHash);
                                    sw.WriteLine("Nonetheless it could be an unrecognized romhack or patched version.");
                                    sw.WriteLine("According to redump.org, the ideal hash for entire disc is: CRC32:{0:X8}", game.GetStringValue("dh"));
                                    sw.WriteLine("The file you loaded hasn't been hashed entirely (it would take too long)");
                                    sw.WriteLine("Compare it with the full hash calculated by the PSX menu's Hash Discs tool");
                                }
                            }
                            else
                            {
                                sw.WriteLine("Not a PSX disc");
                            }
                            sw.WriteLine("-------------------------");
                        }

                        nextEmulator = new Octoshock(nextComm, discs, discNames, null, GetCoreSettings <Octoshock>(), GetCoreSyncSettings <Octoshock>());
                        nextEmulator.CoreComm.RomStatusDetails = sw.ToString();
                        game = new GameInfo {
                            Name = Path.GetFileNameWithoutExtension(file.Name)
                        };
                        game.System = "PSX";
                    }
                    else if (ext == ".iso" || ext == ".cue" || ext == ".ccd")
                    {
                        if (file.IsArchive)
                        {
                            throw new InvalidOperationException("Can't load CD files from archives!");
                        }

                        string discHash = null;

                        //--- load the disc in a context which will let us abort if it's going to take too long
                        var discMountJob = new DiscMountJob {
                            IN_FromPath = path
                        };
                        discMountJob.IN_SlowLoadAbortThreshold = 8;
                        discMountJob.Run();

                        if (discMountJob.OUT_SlowLoadAborted)
                        {
                            DoLoadErrorCallback("This disc would take too long to load. Run it through discohawk first, or find a new rip because this one is probably junk", "", LoadErrorType.DiscError);
                            return(false);
                        }

                        if (discMountJob.OUT_ErrorLevel)
                        {
                            throw new InvalidOperationException("\r\n" + discMountJob.OUT_Log);
                        }

                        var disc = discMountJob.OUT_Disc;
                        //-----------

                        //TODO - use more sophisticated IDer
                        var discType = new DiscIdentifier(disc).DetectDiscType();
                        if (discType == DiscType.SonyPSX)
                        {
                            discHash = new DiscHasher(disc).Calculate_PSX_BizIDHash().ToString("X8");
                        }
                        else
                        {
                            discHash = new DiscHasher(disc).OldHash();
                        }

                        game = Database.CheckDatabase(discHash);
                        if (game == null)
                        {
                            // try to use our wizard methods
                            game = new GameInfo {
                                Name = Path.GetFileNameWithoutExtension(file.Name), Hash = discHash
                            };

                            switch (new DiscIdentifier(disc).DetectDiscType())
                            {
                            case DiscType.SegaSaturn:
                                game.System = "SAT";
                                break;

                            case DiscType.SonyPSP:
                                game.System = "PSP";
                                break;

                            default:
                            case DiscType.SonyPSX:
                                game.System = "PSX";
                                break;

                            case DiscType.MegaCD:
                                game.System = "GEN";
                                break;

                            case DiscType.AudioDisc:
                            case DiscType.TurboCD:
                            case DiscType.UnknownCDFS:
                            case DiscType.UnknownFormat:
                                game.System = "PCECD";
                                break;
                            }
                        }

                        switch (game.System)
                        {
                        case "GEN":
                            var genesis = new GPGX(
                                nextComm, null, disc, GetCoreSettings <GPGX>(), GetCoreSyncSettings <GPGX>());
                            nextEmulator = genesis;
                            break;

                        case "SAT":
                            nextEmulator = new Yabause(nextComm, disc, GetCoreSyncSettings <Yabause>());
                            break;

                        case "PSP":
                            nextEmulator = new PSP(nextComm, file.Name);
                            break;

                        case "PSX":
                            nextEmulator = new Octoshock(nextComm, new List <Disc>(new[] { disc }), new List <string>(new[] { Path.GetFileNameWithoutExtension(path) }), null, GetCoreSettings <Octoshock>(), GetCoreSyncSettings <Octoshock>());
                            if (game.IsRomStatusBad() || game.Status == RomStatus.NotInDatabase)
                            {
                                nextEmulator.CoreComm.RomStatusDetails = "Disc could not be identified as known-good. Look for a better rip.";
                            }
                            else
                            {
                                StringWriter sw = new StringWriter();
                                sw.WriteLine("Disc was identified (99.99% confidently) as known good with disc id hash CRC32:{0:X8}", discHash);
                                sw.WriteLine("Nonetheless it could be an unrecognized romhack or patched version.");
                                sw.WriteLine("According to redump.org, the ideal hash for entire disc is: CRC32:{0:X8}", game.GetStringValue("dh"));
                                sw.WriteLine("The file you loaded hasn't been hashed entirely (it would take too long)");
                                sw.WriteLine("Compare it with the full hash calculated by the PSX menu's Hash Discs tool");
                                nextEmulator.CoreComm.RomStatusDetails = sw.ToString();
                            }
                            break;

                        case "PCE":
                        case "PCECD":
                            nextEmulator = new PCEngine(nextComm, game, disc, GetCoreSettings <PCEngine>(), GetCoreSyncSettings <PCEngine>());
                            break;
                        }
                    }
                    else if (file.Extension.ToLowerInvariant() == ".xml")
                    {
                        try
                        {
                            var xmlGame = XmlGame.Create(file);                             // if load fails, are we supposed to retry as a bsnes XML????????
                            game = xmlGame.GI;

                            switch (game.System)
                            {
                            case "GB":
                            case "DGB":
                                // adelikat: remove need for tags to be hardcoded to left and right, we should clean this up, also maybe the DGB core should just take the xml file and handle it itself
                                var leftBytes  = xmlGame.Assets.First().Value;
                                var rightBytes = xmlGame.Assets.Skip(1).First().Value;

                                var left  = Database.GetGameInfo(leftBytes, "left.gb");
                                var right = Database.GetGameInfo(rightBytes, "right.gb");
                                nextEmulator = new GambatteLink(
                                    nextComm,
                                    left,
                                    leftBytes,
                                    right,
                                    rightBytes,
                                    GetCoreSettings <GambatteLink>(),
                                    GetCoreSyncSettings <GambatteLink>(),
                                    Deterministic);

                                // other stuff todo
                                break;

                            case "AppleII":
                                var assets = xmlGame.Assets.Select(a => Database.GetGameInfo(a.Value, a.Key));
                                var roms   = xmlGame.Assets.Select(a => a.Value);
                                nextEmulator = new AppleII(
                                    nextComm,
                                    assets,
                                    roms,
                                    (AppleII.Settings)GetCoreSettings <AppleII>());
                                break;

                            case "C64":
                                nextEmulator = new C64(
                                    nextComm,
                                    xmlGame.Assets.Select(a => a.Value),
                                    (C64.C64Settings)GetCoreSettings <C64>(),
                                    (C64.C64SyncSettings)GetCoreSyncSettings <C64>()
                                    );
                                break;

                            case "PSX":
                                var entries   = xmlGame.AssetFullPaths;
                                var discs     = new List <Disc>();
                                var discNames = new List <string>();
                                var sw        = new StringWriter();
                                foreach (var e in entries)
                                {
                                    Disc   disc     = null;
                                    string discPath = e;

                                    //--- load the disc in a context which will let us abort if it's going to take too long
                                    var discMountJob = new DiscMountJob {
                                        IN_FromPath = discPath
                                    };
                                    discMountJob.IN_SlowLoadAbortThreshold = 8;
                                    discMountJob.Run();
                                    disc = discMountJob.OUT_Disc;

                                    if (discMountJob.OUT_SlowLoadAborted)
                                    {
                                        DoLoadErrorCallback("This disc would take too long to load. Run it through discohawk first, or find a new rip because this one is probably junk", "PSX", LoadErrorType.DiscError);
                                        return(false);
                                    }

                                    if (discMountJob.OUT_ErrorLevel)
                                    {
                                        throw new InvalidOperationException("\r\n" + discMountJob.OUT_Log);
                                    }

                                    if (disc == null)
                                    {
                                        throw new InvalidOperationException("Can't load one of the files specified in the M3U");
                                    }

                                    var discName = Path.GetFileNameWithoutExtension(discPath);
                                    discNames.Add(discName);
                                    discs.Add(disc);

                                    var discType = new DiscIdentifier(disc).DetectDiscType();
                                    sw.WriteLine("{0}", Path.GetFileName(discPath));
                                    if (discType == DiscType.SonyPSX)
                                    {
                                        string discHash = new DiscHasher(disc).Calculate_PSX_BizIDHash().ToString("X8");
                                        game = Database.CheckDatabase(discHash);
                                        if (game == null || game.IsRomStatusBad() || game.Status == RomStatus.NotInDatabase)
                                        {
                                            sw.WriteLine("Disc could not be identified as known-good. Look for a better rip.");
                                        }
                                        else
                                        {
                                            sw.WriteLine("Disc was identified (99.99% confidently) as known good with disc id hash CRC32:{0:X8}", discHash);
                                            sw.WriteLine("Nonetheless it could be an unrecognized romhack or patched version.");
                                            sw.WriteLine("According to redump.org, the ideal hash for entire disc is: CRC32:{0:X8}", game.GetStringValue("dh"));
                                            sw.WriteLine("The file you loaded hasn't been hashed entirely (it would take too long)");
                                            sw.WriteLine("Compare it with the full hash calculated by the PSX menu's Hash Discs tool");
                                        }
                                    }
                                    else
                                    {
                                        sw.WriteLine("Not a PSX disc");
                                    }
                                    sw.WriteLine("-------------------------");
                                }

                                // todo: copy pasta from PSX .cue section
                                nextEmulator = new Octoshock(nextComm, discs, discNames, null, GetCoreSettings <Octoshock>(), GetCoreSyncSettings <Octoshock>());
                                nextEmulator.CoreComm.RomStatusDetails = sw.ToString();
                                game = new GameInfo {
                                    Name = Path.GetFileNameWithoutExtension(file.Name)
                                };
                                game.System = "PSX";

                                break;

                            default:
                                return(false);
                            }
                        }
                        catch (Exception ex)
                        {
                            try
                            {
                                // need to get rid of this hack at some point
                                rom = new RomGame(file);
                                ((CoreFileProvider)nextComm.CoreFileProvider).SubfileDirectory = Path.GetDirectoryName(path.Replace("|", string.Empty));                                 // Dirty hack to get around archive filenames (since we are just getting the directory path, it is safe to mangle the filename
                                byte[] romData = null;
                                byte[] xmlData = rom.FileData;

                                game        = rom.GameInfo;
                                game.System = "SNES";

                                var snes = new LibsnesCore(game, romData, Deterministic, xmlData, nextComm, GetCoreSettings <LibsnesCore>(), GetCoreSyncSettings <LibsnesCore>());
                                nextEmulator = snes;
                            }
                            catch
                            {
                                DoLoadErrorCallback(ex.ToString(), "DGB", LoadErrorType.XML);
                                return(false);
                            }
                        }
                    }
                    else if (file.Extension.ToLowerInvariant() == ".psf" || file.Extension.ToLowerInvariant() == ".minipsf")
                    {
                        Func <Stream, int, byte[]> cbDeflater = (Stream instream, int size) =>
                        {
                            var          inflater = new ICSharpCode.SharpZipLib.Zip.Compression.Inflater(false);
                            var          iis      = new ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream(instream, inflater);
                            MemoryStream ret      = new MemoryStream();
                            iis.CopyTo(ret);
                            return(ret.ToArray());
                        };
                        PSF psf = new PSF();
                        psf.Load(path, cbDeflater);
                        nextEmulator = new Octoshock(nextComm, psf, GetCoreSettings <Octoshock>(), GetCoreSyncSettings <Octoshock>());
                        nextEmulator.CoreComm.RomStatusDetails = "It's a PSF, what do you want. Oh, tags maybe?";

                        //total garbage, this
                        rom  = new RomGame(file);
                        game = rom.GameInfo;
                    }
                    else if (ext != null)                     // most extensions
                    {
                        rom = new RomGame(file);

                        //hacky for now
                        if (file.Extension.ToLowerInvariant() == ".exe")
                        {
                            rom.GameInfo.System = "PSX";
                        }
                        else if (file.Extension.ToLowerInvariant() == ".nsf")
                        {
                            rom.GameInfo.System = "NES";
                        }


                        if (string.IsNullOrEmpty(rom.GameInfo.System))
                        {
                            // Has the user picked a preference for this extension?
                            if (PreferredPlatformIsDefined(rom.Extension.ToLowerInvariant()))
                            {
                                rom.GameInfo.System = Global.Config.PreferredPlatformsForExtensions[rom.Extension.ToLowerInvariant()];
                            }
                            else if (ChoosePlatform != null)
                            {
                                var result = ChoosePlatform(rom);
                                if (!string.IsNullOrEmpty(result))
                                {
                                    rom.GameInfo.System = result;
                                }
                                else
                                {
                                    cancel = true;
                                }
                            }
                        }

                        game = rom.GameInfo;

                        var isXml = false;

                        // other xml has already been handled
                        if (file.Extension.ToLowerInvariant() == ".xml")
                        {
                            game.System = "SNES";
                            isXml       = true;
                        }


                        CoreInventory.Core core = null;

                        switch (game.System)
                        {
                        default:
                            core = CoreInventory.Instance[game.System];
                            break;

                        case null:
                            // The user picked nothing in the Core picker
                            break;

                        case "83P":
                            var ti83Bios     = ((CoreFileProvider)nextComm.CoreFileProvider).GetFirmware("TI83", "Rom", true);
                            var ti83BiosPath = ((CoreFileProvider)nextComm.CoreFileProvider).GetFirmwarePath("TI83", "Rom", true);
                            using (var ti83AsHawkFile = new HawkFile())
                            {
                                ti83AsHawkFile.Open(ti83BiosPath);
                                var ti83BiosAsRom = new RomGame(ti83AsHawkFile);
                                var ti83          = new TI83(nextComm, ti83BiosAsRom.GameInfo, ti83Bios, GetCoreSettings <TI83>());
                                ti83.LinkPort.SendFileToCalc(File.OpenRead(path), false);
                                nextEmulator = ti83;
                            }
                            break;

                        case "SNES":
                            if (Global.Config.SNES_InSnes9x && VersionInfo.DeveloperBuild)
                            {
                                core = CoreInventory.Instance["SNES", "Snes9x"];
                            }
                            else
                            {
                                // need to get rid of this hack at some point
                                ((CoreFileProvider)nextComm.CoreFileProvider).SubfileDirectory = Path.GetDirectoryName(path.Replace("|", String.Empty));                                         // Dirty hack to get around archive filenames (since we are just getting the directory path, it is safe to mangle the filename
                                var romData = isXml ? null : rom.FileData;
                                var xmlData = isXml ? rom.FileData : null;
                                var snes    = new LibsnesCore(game, romData, Deterministic, xmlData, nextComm, GetCoreSettings <LibsnesCore>(), GetCoreSyncSettings <LibsnesCore>());
                                nextEmulator = snes;
                            }

                            break;

                        case "NES":
                            if (!Global.Config.NES_InQuickNES || forceAccurateCore)
                            {
                                core = CoreInventory.Instance["NES", "NesHawk"];
                            }
                            else
                            {
                                core = CoreInventory.Instance["NES", "QuickNes"];
                            }

                            break;

                        case "GB":
                        case "GBC":
                            if (!Global.Config.GB_AsSGB)
                            {
                                core = CoreInventory.Instance["GB", "Gambatte"];
                            }
                            else
                            {
                                try
                                {
                                    game.System = "SNES";
                                    game.AddOption("SGB");
                                    var snes = new LibsnesCore(game, rom.FileData, Deterministic, null, nextComm, GetCoreSettings <LibsnesCore>(), GetCoreSyncSettings <LibsnesCore>());
                                    nextEmulator = snes;
                                }
                                catch
                                {
                                    // failed to load SGB bios or game does not support SGB mode.
                                    // To avoid catch-22, disable SGB mode
                                    Global.Config.GB_AsSGB = false;
                                    throw;
                                }
                            }

                            break;

                        case "A78":
                            var gamedbpath = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "EMU7800.csv");
                            nextEmulator = new Atari7800(nextComm, game, rom.RomData, gamedbpath);
                            break;

                        case "C64":
                            var c64 = new C64(nextComm, Enumerable.Repeat(rom.RomData, 1), GetCoreSettings <C64>(), GetCoreSyncSettings <C64>());
                            nextEmulator = c64;
                            break;

                        case "GBA":
                            //core = CoreInventory.Instance["GBA", "Meteor"];
                            if (Global.Config.GBA_UsemGBA)
                            {
                                core = CoreInventory.Instance["GBA", "mGBA"];
                            }
                            else
                            {
                                core = CoreInventory.Instance["GBA", "VBA-Next"];
                            }
                            break;

                        case "PSX":
                            nextEmulator = new Octoshock(nextComm, null, null, rom.FileData, GetCoreSettings <Octoshock>(), GetCoreSyncSettings <Octoshock>());
                            nextEmulator.CoreComm.RomStatusDetails = "PSX etc.";
                            break;
                        }

                        if (core != null)
                        {
                            // use coreinventory
                            nextEmulator = core.Create(nextComm, game, rom.RomData, rom.FileData, Deterministic, GetCoreSettings(core.Type), GetCoreSyncSettings(core.Type));
                        }
                    }

                    if (nextEmulator == null)
                    {
                        if (!cancel)
                        {
                            DoLoadErrorCallback("No core could load the rom.", null);
                        }
                        return(false);
                    }
                }
                catch (Exception ex)
                {
                    string system = null;
                    if (game != null)
                    {
                        system = game.System;
                    }

                    // all of the specific exceptions we're trying to catch here aren't expected to have inner exceptions,
                    // so drill down in case we got a TargetInvocationException or something like that
                    while (ex.InnerException != null)
                    {
                        ex = ex.InnerException;
                    }

                    // Specific hack here, as we get more cores of the same system, this isn't scalable
                    if (ex is UnsupportedGameException)
                    {
                        if (system == "NES")
                        {
                            DoMessageCallback("Unable to use quicknes, using NESHawk instead");
                        }

                        return(LoadRom(path, nextComm, true, recursiveCount + 1));
                    }
                    else if (ex is MissingFirmwareException)
                    {
                        DoLoadErrorCallback(ex.Message, system, path, Deterministic, LoadErrorType.MissingFirmware);
                    }
                    else if (ex is CGBNotSupportedException)
                    {
                        // Note: GB as SGB was set to false by this point, otherwise we would want to do it here
                        DoMessageCallback("Failed to load a GB rom in SGB mode.  Disabling SGB Mode.");
                        return(LoadRom(path, nextComm, false, recursiveCount + 1));
                    }
                    else
                    {
                        DoLoadErrorCallback("A core accepted the rom, but threw an exception while loading it:\n\n" + ex, system);
                    }

                    return(false);
                }

                Rom            = rom;
                LoadedEmulator = nextEmulator;
                Game           = game;
                return(true);
            }
        }