private void OldBulletHit(int cmdSeq, DefaultBulletSegment segment, ICompensationWorld world)
        {
            RaycastHit camDirHit;

            if (world.Raycast(segment.RaySegment, out camDirHit, _hitboxLayerMask))
            {
                _bulletHitHandler.OnHit(cmdSeq, segment.BulletEntity, camDirHit, world);
            }
        }
Esempio n. 2
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        private void InspectOldBulletHit(int cmdSeq, DefaultBulletSegment segment, CompensationWorld world)
        {
            RaycastHit camDirHit;

            if (world.Raycast(segment.RaySegment, out camDirHit, _hitboxLayerMask, cmdSeq))
            {
                DebugUtil.AppendShootText(cmdSeq, "[Inspect]old world.Raycas sucess");
                _bulletHitHandler.OnHit(cmdSeq, segment.BulletEntityAgent, camDirHit, world);
            }
        }