Esempio n. 1
0
    void Start()
    {
        goingHome = false;

        //gets our first state as begin state
        iActiveBugState = new BeginBugState(this);

        //so we can change it from WanderState
        bugLight = this.GetComponent <Light>();


        if (iActiveBugState != null)
        {
            iActiveBugState.Enter();
        }

        //get bug manager primarily to refrence bug attract points
        bugManager = GameObject.FindGameObjectWithTag("BugManager");
        bugMan     = bugManager.GetComponent <BugManager>();
        //copying our vector3 arrays from bug manager, wish I knew how to do this earlier
        bugAttractors.AddRange(bugMan.bugAttractors);
        spawnPoints.AddRange(bugMan.spawnPointLocations);
    }
Esempio n. 2
0
 public void SwitchState(IBugState newState)
 {
     iActiveBugState.Exit();
     iActiveBugState = newState;
     iActiveBugState.Enter();
 }