public void Add(Player player) { players.Add(player); RefreshGrid(); // 기존 유저들에게 새로 생성된 플레이어 정보를 알려주기 var packet = packetFactory.Create(player); broadcaster.BroadcastLazy(player.Position, packet); }
void BroadcastFoodCreate(Food food) { var packet = packetFactory.Create(food); broadcaster.BroadcastLazy(food.Position, packet); }