public void TestMessageStream_Good_PlayerToEveryone() { //login 2 players _bridge.Login(LegalUserName, LegalPass); _bridge.Login(LegalUserName + "1", LegalPass); _bridge.Login(LegalUserName + "2", LegalPass); //create and join to players to a game _bridge.CreateNewGame(LegalRoomName, LegalUserName, LegalPlayer); _bridge.JoinGame(LegalUserName + "1", LegalRoomName, LegalPlayer + "1"); _bridge.SpectateGame(LegalUserName + "2", LegalRoomName, LegalPlayer + "2"); _bridge.SendMessageToEveryone(LegalRoomName, false, LegalPlayer, "Hiiii!"); var messages = _bridge.GetMessages(LegalRoomName, LegalUserName + "1"); Assert.AreEqual(1, messages.Count); messages = _bridge.GetMessages(LegalRoomName, LegalUserName + "2"); Assert.AreEqual(1, messages.Count); }
public IList GetMessages(string roomName, string username) { var s = _real != null?_real.GetMessages(roomName, username) : new List <string>(); return(s); }