public void AddCollection(IBreakdown targetSet) { Collection newCollection = new Collection(targetSet, compStrat); newCollection.initCollection(); int numAdd = 1; if (targetSet.GetType() == typeof(BaseSetBreakdown)) { numAdd = 3; } for (int x = 0; x < numAdd; x++) { cardSets.Add(targetSet.NAME + x, newCollection); try { numPacks.Add(targetSet.NAME, 0); } catch (Exception) { } } //increment maxVials to check for a bad test. int maxVialIncrement = 0; maxVialIncrement += targetSet.BRONZE * Shop.craftingCosts[Rarities.Bronze]; maxVialIncrement += targetSet.SILVER * Shop.craftingCosts[Rarities.Silver]; maxVialIncrement += targetSet.GOLD * Shop.craftingCosts[Rarities.Gold]; maxVialIncrement += targetSet.LEGENDARY * Shop.craftingCosts[Rarities.Legendary]; maxVials += (maxVialIncrement * 3); }
public MetricsBase(IBreakdown breakdowns) { _tflWs = Utility.TflWs; Season = Utility.CurrentSeason(); TeamList = new ArrayList(); Breakdowns = breakdowns; }
public MetricsBase(IBreakdown breakdowns, string season) { _tflWs = Utility.TflWs; Season = season; TeamList = new ArrayList(); Breakdowns = breakdowns; }
//[Inject] public MetricsBase( IBreakdown breakdowns ) { _tflWs = Utility.TflWs; Season = SeasonBoss.CurrentSeason(); TeamList = new ArrayList(); Breakdowns = breakdowns; }
public MetricsBase(IBreakdown breakdowns, string season ) { _tflWs = Utility.TflWs; Season = season; TeamList = new ArrayList(); Breakdowns = breakdowns; }
public PositionReport( IKeepTheTime timekeeper ) : base(timekeeper) { Options = new List <PositionReportOptions>(); LoadAllTheOptions(); PlayerBreakdowns = new PreStyleBreakdown(); SetWeek(timekeeper); }
public PositionReport( IKeepTheTime timekeeper, PositionReportOptions config ) : base(timekeeper) { Options = new List <PositionReportOptions> { config }; PlayerBreakdowns = new PreStyleBreakdown(); SetWeek(timekeeper); }
public static BoosterPack buyPack(IBreakdown targetSet, int index) { if (!packHistory.ContainsKey(targetSet.NAME)) { packHistory.Add(targetSet.NAME, new List <BoosterPack>()); } if (packHistory[targetSet.NAME].Count() - 1 < index) { for (int counter = packHistory[targetSet.NAME].Count(); counter <= index; counter++) { packHistory[targetSet.NAME].Add(new BoosterPack(targetSet)); } } return(packHistory[targetSet.NAME][index]); }
public void AddCollection(IBreakdown targetSet) { Collection newCollection = new Collection(targetSet, compStrat); newCollection.initCollection(); cardSets.Add(targetSet.NAME, newCollection); numPacks.Add(targetSet.NAME, 0); //increment maxVials to check for a bad test. int maxVialIncrement = 0; maxVialIncrement += (targetSet.BRONZE * Shop.craftingCosts[Rarities.Bronze] * 3); maxVialIncrement += (targetSet.SILVER * Shop.craftingCosts[Rarities.Silver] * 3); maxVialIncrement += targetSet.GOLD * Shop.craftingCosts[Rarities.Gold] * 3; maxVialIncrement += targetSet.LEGENDARY * Shop.craftingCosts[Rarities.Legendary] * 2; maxVials += maxVialIncrement; }
public Collection(IBreakdown bd, ICollectionCompletionStrategy ccs) { curSet = bd; colCompStrat = ccs; }
public BreakdownViewModel(string name, IBreakdown breakdown) { _name = name; _breakdownItems = breakdown.Items.OrderByDescending(i => i.Size).Select(item => new BreakdownItemViewModel(item)).ToArray(); }
public BoosterPack(IBreakdown set) { curSet = set; FillPack(); CheckAnimated(); }