Esempio n. 1
0
        private void CopyBorderPototypeToAll()
        {
            borderArea.MakeEmpty();
            IBorder border   = (IBorder)borderPrototype_Top.Clone();
            Point   Location = new Point();
            Size    size     = border.Size;

            //TOP BORDER
            Location          = new Point(0, 0);
            border.Location   = Location;
            border.Size       = size;
            border.Place      = Place.Top;
            borders.TopBorder = (IBorder)border.Clone();

            //BOTTOM BORDER
            Location.Y           = Height - size.Height;
            border.Location      = Location;
            border.Size          = size;
            border.Place         = Place.Bottom;
            borders.BottomBorder = (IBorder)border.Clone();

            //LEFT BORDER
            size.Width         = border.Size.Height;
            size.Height        = border.Size.Width;
            border.Size        = size;
            Location           = new Point(0, 0);
            border.Location    = Location;
            border.Place       = Place.Left;
            borders.LeftBorder = (IBorder)border.Clone();

            //RIGHT BORDER
            Location.X          = Width - border.Size.Width;
            border.Size         = size;
            border.Location     = Location;
            border.Place        = Place.Right;
            borders.RightBorder = (IBorder)border.Clone();

            borderArea = borders.GetRegion();
        }
Esempio n. 2
0
        protected override Game.Characters.Item Copy()
        {
            Board board = new BoardGame.Board();

            board.Ball              = (IBall)Ball.Clone();
            board.Plank             = (IPlank)Plank.Clone();
            board.BorderPrototype   = (IBorder)BorderPrototype.Clone();
            board.borderToDraw      = (IBorder)borderToDraw.Clone();
            board.WidthOfBorders    = WidthOfBorders;
            board.Turns             = Turns;
            board.IsPause           = IsPause;
            board.IsEndGame         = IsEndGame;
            board.IsGameStart       = IsGameStart;
            board.IntervalBallSpeed = IntervalBallSpeed;
            return(board);
        }