/// <summary> /// Applies the rule. /// </summary> /// <param name="node">The node instance to modify.</param> /// <param name="data">Private data from CheckConsistency().</param> public override void Apply(IUnaryNotExpression node, object data) { ILanguageConstant ExpressionConstant = NeutralLanguageConstant.NotConstant; Debug.Assert(node.ConstantSourceList.Count == 1); IExpression RightConstantSource = node.ConstantSourceList[0]; Debug.Assert(RightConstantSource == node.RightExpression); Debug.Assert(RightConstantSource.ExpressionConstant.IsAssigned); ILanguageConstant RightExpressionConstant = RightConstantSource.ExpressionConstant.Item; if (RightExpressionConstant != NeutralLanguageConstant.NotConstant) { IBooleanLanguageConstant RightConstant = RightExpressionConstant as IBooleanLanguageConstant; Debug.Assert(RightConstant != null); bool? RightConstantValue = RightConstant.Value; if (RightConstantValue.HasValue) ExpressionConstant = new BooleanLanguageConstant(!RightConstantValue.Value); else ExpressionConstant = new BooleanLanguageConstant(); } node.ExpressionConstant.Item = ExpressionConstant; }
/// <summary> /// Applies the rule. /// </summary> /// <param name="node">The node instance to modify.</param> /// <param name="data">Private data from CheckConsistency().</param> public override void Apply(IEqualityExpression node, object data) { ILanguageConstant ExpressionConstant = NeutralLanguageConstant.NotConstant; Debug.Assert(node.ConstantSourceList.Count == 2); IExpression LeftConstantSource = node.ConstantSourceList[0]; Debug.Assert(LeftConstantSource == node.LeftExpression); IExpression RightConstantSource = node.ConstantSourceList[1]; Debug.Assert(RightConstantSource == node.RightExpression); Debug.Assert(LeftConstantSource.ExpressionConstant.IsAssigned); ILanguageConstant LeftExpressionConstant = LeftConstantSource.ExpressionConstant.Item; Debug.Assert(RightConstantSource.ExpressionConstant.IsAssigned); ILanguageConstant RightExpressionConstant = RightConstantSource.ExpressionConstant.Item; if (LeftExpressionConstant != NeutralLanguageConstant.NotConstant && RightExpressionConstant != NeutralLanguageConstant.NotConstant) { if (LeftExpressionConstant.IsCompatibleWith(RightExpressionConstant) && LeftExpressionConstant.IsValueKnown && RightExpressionConstant.IsValueKnown) { switch (node.Comparison) { case BaseNode.ComparisonType.Equal: ExpressionConstant = new BooleanLanguageConstant(LeftExpressionConstant.IsConstantEqual(RightExpressionConstant)); break; case BaseNode.ComparisonType.Different: ExpressionConstant = new BooleanLanguageConstant(!LeftExpressionConstant.IsConstantEqual(RightExpressionConstant)); break; } IBooleanLanguageConstant BooleanLanguageConstant = ExpressionConstant as IBooleanLanguageConstant; Debug.Assert(BooleanLanguageConstant != null); Debug.Assert(BooleanLanguageConstant.IsValueKnown); } else { ExpressionConstant = new BooleanLanguageConstant(); } } node.ExpressionConstant.Item = ExpressionConstant; }
/// <summary> /// Applies the rule. /// </summary> /// <param name="node">The node instance to modify.</param> /// <param name="data">Private data from CheckConsistency().</param> public override void Apply(IBinaryConditionalExpression node, object data) { ILanguageConstant ExpressionConstant = NeutralLanguageConstant.NotConstant; Debug.Assert(node.ConstantSourceList.Count == 2); IExpression LeftConstantSource = node.ConstantSourceList[0]; Debug.Assert(LeftConstantSource == node.LeftExpression); IExpression RightConstantSource = node.ConstantSourceList[1]; Debug.Assert(RightConstantSource == node.RightExpression); Debug.Assert(LeftConstantSource.ExpressionConstant.IsAssigned); ILanguageConstant LeftExpressionConstant = LeftConstantSource.ExpressionConstant.Item; Debug.Assert(RightConstantSource.ExpressionConstant.IsAssigned); ILanguageConstant RightExpressionConstant = RightConstantSource.ExpressionConstant.Item; if (LeftExpressionConstant != NeutralLanguageConstant.NotConstant && RightExpressionConstant != NeutralLanguageConstant.NotConstant) { IBooleanLanguageConstant LeftConstant = LeftExpressionConstant as IBooleanLanguageConstant; Debug.Assert(LeftConstant != null); IBooleanLanguageConstant RightConstant = RightExpressionConstant as IBooleanLanguageConstant; Debug.Assert(RightConstant != null); bool?LeftConstantValue = LeftConstant.Value; bool?RightConstantValue = RightConstant.Value; if (LeftConstantValue.HasValue && RightConstantValue.HasValue) { switch (node.Conditional) { case BaseNode.ConditionalTypes.And: ExpressionConstant = new BooleanLanguageConstant(LeftConstantValue.Value && RightConstantValue.Value); break; case BaseNode.ConditionalTypes.Or: ExpressionConstant = new BooleanLanguageConstant(LeftConstantValue.Value || RightConstantValue.Value); break; case BaseNode.ConditionalTypes.Xor: ExpressionConstant = new BooleanLanguageConstant(LeftConstantValue.Value ^ RightConstantValue.Value); break; case BaseNode.ConditionalTypes.Implies: ExpressionConstant = new BooleanLanguageConstant(!LeftConstantValue.Value || RightConstantValue.Value); break; } Debug.Assert(ExpressionConstant is IBooleanLanguageConstant); } else { ExpressionConstant = new BooleanLanguageConstant(); } } node.ExpressionConstant.Item = ExpressionConstant; }
/// <summary> /// Checks if another constant is equal to this instance. /// </summary> /// <param name="other">The other instance.</param> protected virtual bool IsConstantEqual(IBooleanLanguageConstant other) { Debug.Assert(other != null && Value.HasValue && other.Value.HasValue); return(Value.Value == other.Value.Value); }