protected override void OnDetach() { preComputeBoneBuffer = null; internalBoneBuffer.Detach(); internalMTBuffer.Detach(); base.OnDetach(); }
protected override void OnGeometryBufferChanged(IAttachableBufferModel buffer) { base.OnGeometryBufferChanged(buffer); preComputeBoneBuffer = buffer as IBoneSkinPreComputehBufferModel; }