protected virtual void OnEnable() { if (_boardController == null) { _boardController = GetComponent <IBoardController>(); } }
public FreestyleAC() { cubeController = new TestCubeController(); board = (IBoardController)GameObject.FindGameObjectWithTag("Board").GetComponentInChildren(typeof(IBoardController)); board.DisplayMessage("DoIt!", new Color(0, 1, 0)); moves = new List <Move>(); }
public void Draw_WhenNoPlayerWonAndAllPiecesTouched() { int boardSize = 3; IGameController objectiveController = NSubstitute.Substitute.For <IGameController>(); IBoardController boardController = NSubstitute.Substitute.For <IBoardController>(); /* * Board board = new Board(boardSize, objectiveController, boardController); * Icon player1Icon = new Icon(); * Icon player2Icon = new Icon(); * * board.GetPieceOnRowAndColumn(0, 0).PaintWithIcon(player1Icon); * board.GetPieceOnRowAndColumn(0, 1).PaintWithIcon(player2Icon); * board.GetPieceOnRowAndColumn(0, 2).PaintWithIcon(player2Icon); * * board.GetPieceOnRowAndColumn(1, 0).PaintWithIcon(player2Icon); * board.GetPieceOnRowAndColumn(1, 1).PaintWithIcon(player1Icon); * board.GetPieceOnRowAndColumn(1, 2).PaintWithIcon(player1Icon); * * board.GetPieceOnRowAndColumn(2, 0).PaintWithIcon(player1Icon); * board.GetPieceOnRowAndColumn(2, 1).PaintWithIcon(player2Icon); * board.GetPieceOnRowAndColumn(2, 2).PaintWithIcon(player2Icon); * * Piece currentPieceTouched = board.GetPieceOnRowAndColumn(2, 2); * // check if no player has won yet. * Assert.AreEqual(currentPieceTouched.CheckPieceMatch(), false); * // check if amount of eaces untouched by players has achieved the maximum (all pieces were touched) * //Assert.LessOrEqual(board.AmountPiecesUntouched, 0); */ }
protected virtual void OnEnable() { if (_boardController == null) { _boardController = GetComponent <IBoardController>(); } if (_boardFactory == null) { _boardFactory = GetComponent <IBoardFactory>(); } (_boardModel, _boardView) = _boardFactory.GetBoard(_blockPrefab, _blocks, _blockScale, _swapBoardTransform, Utils.TetrominoUtils.MaxNumLinesPreview, Utils.TetrominoUtils.MaxNumColumnsPreview); // Draw Board for (int line = 0; line < _boardModel.NumLines; line++) { for (int column = 0; column < _boardModel.NumColumns; column++) { _boardModel.Blocks[line, column] = TetrominoUtils.NoPiece; } } _boardView.UpdateView(_boardModel, _blocks); }
public BoardControl(IBoardController boardController) { InitializeComponent(); this.boardController = boardController; this.Controls.AddRange(GetSquares().ToArray()); }
// Use this for initialization void Start() { timer = GameObject.FindGameObjectWithTag("Timer"); timer.SetActive(false); game = new GameController(); board = (IBoardController)GameObject.FindGameObjectWithTag("Board").GetComponentInChildren(typeof(IBoardController)); board.DisplayMessage("HELLO", new Color(1, 1, 0)); //board.UpdateDescription("Hello", new Color(1, 1, 0)); //board.AnimateDescription(true); studyingButton = GameObject.FindGameObjectWithTag("StudyingButton"); freestyleButton = GameObject.FindGameObjectWithTag("FreestyleButton"); exitButton = GameObject.FindGameObjectWithTag("ExitButton"); keyboardButtons = GameObject.FindGameObjectWithTag("Keyboard"); keyboard = (Keyboard)keyboardButtons.GetComponent(typeof(Keyboard)); studyingButton.SetActive(true); freestyleButton.SetActive(true); exitButton.SetActive(false); keyboardButtons.SetActive(false); scoreboard = (scoreboard)GameObject.FindGameObjectWithTag("Scoreboard").GetComponentInChildren(typeof(scoreboard)); currentState = GAME_STATE.START_STATE; finished = false; }
public void InitializeTests() { this.Board = new Game.Data.Contract.Board(); this.RowController = new RowController(); this.Recognizer = new PatternRecognizer(this.Board, this.RowController); this.Analyzer = new BoardAnalyzer(this.Board); this.Controller = new BoardController(this.Board, this.Analyzer, this.Recognizer); this.Controller.Initialize(); this.Player = new Player("Nerzal") { Color = Colors.White }; this.Player2 = new Player("Wr4thon") { Color = Colors.Black }; IMovementRules movementRules = new MovementRules(this.Analyzer, this.Board); IGameOverRules gameOverRules = new GameOverRules(this.Analyzer); IRuleSet ruleSet = new RuleSet(movementRules, gameOverRules); IHistory history = new History(); this.MillRuleEvaluator = new Evaluator(ruleSet, this.Analyzer); IRowController rowController = new RowController(); IPatternRecognizer patternRecognizer = new PatternRecognizer(this.Board, rowController); this.GameController = new GameController(this.MillRuleEvaluator, this.Board, history, this.Controller, patternRecognizer, rowController); }
public LearningAC() { cubeAlgorithm = new TestCubeAlgorithm(); board = (IBoardController)GameObject.FindGameObjectWithTag("Board").GetComponentInChildren(typeof(IBoardController)); cubeController = new TestCubeController(); UpdateData(); board.ActivateAnimation(true); }
/// <summary> /// ctor /// </summary> /// <param name="ruleEvaluator"></param> /// <param name="board"></param> /// <param name="history"></param> /// <param name="boardController"></param> /// <param name="recognizer"></param> /// <param name="rowController"></param> public GameController(IMillRuleEvaluator ruleEvaluator, IBoard board, IHistory history, IBoardController boardController, IPatternRecognizer recognizer, IRowController rowController) { this._ruleEvaluator = ruleEvaluator; this._board = board; this._history = history; this._boardController = boardController; this._recognizer = recognizer; this._rowController = rowController; }
public void Constructor_GivenNullBoardController_ShouldThrowError() { IBoardController boardController = null; ISequenceController sequenceController = new Mock <ISequenceController>().Object; IResultReporter resultReporter = new Mock <IResultReporter>().Object; var exception = Record.Exception(() => new TurtleGame(boardController, sequenceController, resultReporter)); Assert.IsType <ArgumentNullException>(exception); }
public void BoardGenerationWorks_WhenItIsInitiated() { int boardSize = 3; IGameController objectiveController = NSubstitute.Substitute.For <IGameController>(); IBoardController boardController = NSubstitute.Substitute.For <IBoardController>(); //TODO: use zenject to test //Board board = new Board(boardSize, objectiveController, boardController); //Assert.AreNotEqual(board.GetPieceOnRowAndColumn(1, 1), null); }
public void PiecesWithCorrectBehavior_AfterInitialized() { int boardSize = 3; IGameController objectiveController = NSubstitute.Substitute.For <IGameController>(); IBoardController boardController = NSubstitute.Substitute.For <IBoardController>(); //Board board = new Board(boardSize, objectiveController, boardController); //Assert.AreEqual(board.GetPieceOnRowAndColumn(0, 1).Behaviors.Count, 1); //Assert.AreEqual(board.GetPieceOnRowAndColumn(1, 2).Behaviors.Count, 1); //Assert.AreEqual(board.GetPieceOnRowAndColumn(2, 0).Behaviors.Count, 2); //Assert.AreEqual(board.GetPieceOnRowAndColumn(1, 1).Behaviors.Count, 3); }
public PromoteControl(int id, IBoardController boardController, bool isBlackToMove) { InitializeComponent(); this.Id = id; this.boardController = boardController; IsBlackToMove = isBlackToMove; AddPromoteButtons(); this.DoubleBuffered = true; this.BackColor = Color.Transparent; }
public void ExecuteMoves_GivenBoardControllerAndMoves_ShouldMoveTurtle() { int sequenceId = 0; var moves = new char[] { 'm', 'r', 'm' }; Mock <IBoardController> mockBoardController = new Mock <IBoardController>(); IBoardController boardController = mockBoardController.Object; var sut = new Sequence(sequenceId, moves); sut.ExecuteMoves(boardController); mockBoardController.Verify(m => m.MoveTurtle(), Times.Exactly(2)); mockBoardController.Verify(m => m.RotateTurtle(), Times.Once); }
public SquareControl(int id, IBoardController boardController) { InitializeComponent(); this.Id = id; this.boardController = boardController; this.boardController.Register(this); SetBackColor(); btnImage.Size = new Size(SquareWidth, SquareWidth); CreatePromoteControl(); SetImage(); }
void CreateBoard(GameObject[,] slotContent) { BoardModelFactory modelFactory = new BoardModelFactory(); boardModel = modelFactory.Create(new SlotModelFactory(), rows, columns); BoardViewFactory viewFactory = new BoardViewFactory(); boardView = viewFactory.Create(new SlotViewFactory(), rows, columns, transform); BoardControllerFactory controllerFactory = new BoardControllerFactory(); boardController = controllerFactory.Create(new SlotControllerFactory(), boardModel, boardView); boardModel.SetSlotsContent(slotContent); }
public void ExecuteMoves_WhenMoveOutOfBoard_ReturnOutOfBoard() { int sequenceId = 0; var moves = new char[] { 'm' }; var movesResult = MovesResultPossibilities.OutOfBoard; Mock <IBoardController> mockBoardController = new Mock <IBoardController>(); mockBoardController.Setup(m => m.MoveTurtle()).Returns(movesResult); IBoardController boardController = mockBoardController.Object; var sut = new Sequence(sequenceId, moves); var result = sut.ExecuteMoves(boardController); Assert.Equal(movesResult, result.Result); }
protected virtual void OnEnable() { if (_levelController == null) { // Initializes level controller _levelController = GetComponent <ILevelController>(); _levelController.AddClearedLines(0); } if (_boardController == null) { _boardController = GetComponent <IBoardController>(); _boardController.Initialize(); } _holdInputMaxTime = _levelController.GravityInterval / _boardController.BoardModel.NumColumns; }
public ChessFrm() { InitializeComponent(); this.loadFen.Hide(); this.Size = new Size(this.Size.Width, FormHeight); this.boardController = new BoardController(); this.boardController.Register(this); this.boardControl = new BoardControl(this.boardController); this.boardControl.BackColor = Color.SaddleBrown; this.boardControl.Size = new Size(BoardWidth, BoardWidth); this.boardControl.Margin = new Padding(0); this.boardControl.Location = new Point(0, 33); this.boardControl.BorderStyle = BorderStyle.FixedSingle; this.BackColor = Color.Wheat; lblResult.Text = string.Empty; lblResult.Font = new Font(FontFamily.Families[0], 16, FontStyle.Regular); lblResult.Location = new Point(570, 43); lblResult.Size = new Size(200, 23); lblCount.Text = string.Empty; lblCount.Font = new Font(FontFamily.Families[0], 16, FontStyle.Regular); lblCount.Location = new Point(570, 76); lblCount.Size = new Size(200, 23); //MessageBox.Show($"X: {this.boardControl.Location.X} Y: {this.boardControl.Location.Y} W: {this.boardControl.Size.Width} H: {this.boardControl.Size.Height}"); this.Controls.Add(this.boardControl); this.Controls.Add(lblResult); this.Controls.Add(lblCount); this.btnLoadFen.Image = Fen(); this.btnLoadPgn.Image = Pgn(); this.btnFirstMove.Image = FirstMove(23, 22); this.btnPreviousMove.Image = PreviousMove(23, 22); this.btnNextMove.Image = NextMove(23, 22); this.btnLastMove.Image = LastMove(23, 22); this.btnReverseBoard.Image = TurnBoard(); this.btnResign.Image = ResignFlag(); this.btnDraw.Image = Draw50(); UpdateView(); }
public void InitializeTests() { this.Board = new Game.Data.Contract.Board(); this.Analyzer = new BoardAnalyzer(this.Board); this.RowController = new RowController(); this.Recognizer = new PatternRecognizer(this.Board, this.RowController); this.Recognizer.Initialize(); this.Controller = new BoardController(this.Board, this.Analyzer, this.Recognizer); this.Controller.Initialize(); this.Player = new Player("Nerzal") { Color = Colors.White }; this.Player2 = new Player("Wr4th0n") { Color = Colors.Black }; }
public void ExecuteMoves_GivenBoardControllerAndMoves_ReturnResult() { int sequenceId = 0; var moves = new char[] { 'm', 'r', 'm' }; var movesResult = MovesResultPossibilities.Success; Mock <IBoardController> mockBoardController = new Mock <IBoardController>(); mockBoardController.Setup(m => m.GetResult()).Returns(movesResult); mockBoardController.Setup(m => m.MoveTurtle()).Returns(movesResult); IBoardController boardController = mockBoardController.Object; var sut = new Sequence(sequenceId, moves); var result = sut.ExecuteMoves(boardController); Assert.Equal(movesResult, result.Result); Assert.Equal(sequenceId, result.SequenceId); }
public void SetUp() { _fixture = Utils.GetFixture(); _service = A.Fake <IBoardService>(); _mapper = A.Fake <IMapper>(); _resourceManager = A.Fake <ResourceManager>(); A.CallTo(() => _resourceManager.GetString(MSG_BOARDSAVED)).Returns(MSG_BOARDSAVED); A.CallTo(() => _resourceManager.GetString(MSG_BOARDRESUMED)).Returns(MSG_BOARDRESUMED); A.CallTo(() => _resourceManager.GetString(MSG_BOARDINITIALIZED)).Returns(MSG_BOARDINITIALIZED); A.CallTo(() => _resourceManager.GetString(MSG_INVALIDBOARD)).Returns(MSG_INVALIDBOARD); A.CallTo(() => _resourceManager.GetString(MSG_INVALIDBOARDFORCURRENTUSER)).Returns(MSG_INVALIDBOARDFORCURRENTUSER); A.CallTo(() => _resourceManager.GetString(MSG_INVALIDUSERNAME)).Returns(MSG_INVALIDUSERNAME); A.CallTo(() => _resourceManager.GetString(MSG_DEFAULTERRORMESSAGE)).Returns(MSG_DEFAULTERRORMESSAGE); A.CallTo(() => _resourceManager.GetString(MSG_INVALIDCELL)).Returns(MSG_INVALIDCELL); _servicesResourceManager = new ServicesResourceManager(_resourceManager); _controller = new BoardController(_service, _servicesResourceManager, _mapper); }
public void Win_WhenMainDiagonalMatch() { int boardSize = 3; IGameController objectiveController = NSubstitute.Substitute.For <IGameController>(); IBoardController boardController = NSubstitute.Substitute.For <IBoardController>(); /* * Board board = new Board(boardSize, objectiveController, boardController); * Piece currentPieceTouched = board.GetPieceOnRowAndColumn(0, 0); * Assert.AreEqual(currentPieceTouched.Behaviors[1].ToString(), "TicTacToe.MainDiagonalPieceBehavior"); * Icon player1Icon = new Icon(); * Icon player2Icon = new Icon(); * * // main diagonal with same Icon * board.GetPieceOnRowAndColumn(0, 0).PaintWithIcon(player2Icon); * board.GetPieceOnRowAndColumn(1, 1).PaintWithIcon(player2Icon); * board.GetPieceOnRowAndColumn(2, 2).PaintWithIcon(player2Icon); * * Assert.AreEqual(currentPieceTouched.CheckPieceMatch(), true); * * // main diagonal with one different element * board.GetPieceOnRowAndColumn(0, 0).PaintWithIcon(player2Icon); * board.GetPieceOnRowAndColumn(1, 1).PaintWithIcon(player1Icon); * board.GetPieceOnRowAndColumn(2, 2).PaintWithIcon(player2Icon); * * Assert.AreEqual(currentPieceTouched.CheckPieceMatch(), false); * * // reset diagonal elements * board.GetPieceOnRowAndColumn(0, 0).PaintWithIcon(player2Icon); * board.GetPieceOnRowAndColumn(1, 1).PaintWithIcon(player1Icon); * board.GetPieceOnRowAndColumn(2, 2).PaintWithIcon(player1Icon); * * Assert.AreEqual(currentPieceTouched.CheckPieceMatch(), false); * * // set vertical elements to be the same as currentPiece * board.GetPieceOnRowAndColumn(1, 0).PaintWithIcon(player2Icon); * board.GetPieceOnRowAndColumn(2, 0).PaintWithIcon(player2Icon); * * Assert.AreEqual(currentPieceTouched.CheckPieceMatch(), true); */ }
public void Win_WhenVerticalMatch() { int boardSize = 3; IGameController objectiveController = NSubstitute.Substitute.For <IGameController>(); IBoardController boardController = NSubstitute.Substitute.For <IBoardController>(); /* * Board board = new Board(boardSize, objectiveController, boardController); * Piece currentPieceTouched = board.GetPieceOnRowAndColumn(2, 0); * Assert.AreEqual(currentPieceTouched.Behaviors[0].ToString(), "TicTacToe.NormalPieceBehavior"); * Icon player1Icon = new Icon(); * Icon player2Icon = new Icon(); * * board.GetPieceOnRowAndColumn(0, 0).PaintWithIcon(player2Icon); * board.GetPieceOnRowAndColumn(1, 0).PaintWithIcon(player2Icon); * board.GetPieceOnRowAndColumn(2, 0).PaintWithIcon(player2Icon); * Assert.AreEqual(currentPieceTouched.CheckPieceMatch(), true); * board.GetPieceOnRowAndColumn(0, 0).PaintWithIcon(player2Icon); * board.GetPieceOnRowAndColumn(1, 0).PaintWithIcon(player1Icon); * board.GetPieceOnRowAndColumn(2, 0).PaintWithIcon(player2Icon); * Assert.AreEqual(currentPieceTouched.CheckPieceMatch(), false); */ }
public MovesResult ExecuteMoves(IBoardController board) { MovesResultPossibilities movesResult = board.GetResult(); foreach (var move in _moves) { switch ((Moves)move) { case Moves.Move: movesResult = board.MoveTurtle(); break; case Moves.Rotate: board.RotateTurtle(); break; } } return(new MovesResult { SequenceId = SequenceId, Result = movesResult }); }
public TurtleGame(IBoardController boardController, ISequenceController sequenceController, IResultReporter resultReporter) { _boardController = boardController ?? throw new System.ArgumentNullException(nameof(boardController)); _sequenceController = sequenceController ?? throw new System.ArgumentNullException(nameof(sequenceController)); _resultReporter = resultReporter ?? throw new System.ArgumentNullException(nameof(resultReporter)); }
public void Init(IBoardController boardController) { _boardController = boardController; }
public BoardBasedFsm(IBoardController Handler, IRuntimeBoard Board) : base(Handler) { handler = Handler; board = Board; Initialize(); }
/// <summary> /// Registers the controller reference to pass events. /// </summary> /// <param name="controller"></param> public void RegisterObserver(IBoardController controller) { this.controller = controller; }
public GameController() { board = (IBoardController)GameObject.FindGameObjectWithTag("Board").GetComponentInChildren(typeof(IBoardController)); }