public void AddGrowingVegetable(IBlankSpace growingVegetable) { this.growingVegetables.Add(growingVegetable); }
public void SeedField(IList <string> inputMatrix, string firstNinjaName, string secondNinjaName) { for (int i = 0; i < inputMatrix.Count; i++) { List <IGameObject> currentRow = new List <IGameObject>(); string currentInputRow = inputMatrix[i]; for (int j = 0; j < currentInputRow.Length; j++) { char currentElement = currentInputRow[j]; IVegetable newVegetable = null; IBlankSpace newBlanckSpace = null; INinja newNinja = null; IMatrixPosition position = new MatrixPosition(i, j); switch (currentElement) { case 'A': newVegetable = new Asparagus(position); break; case 'B': newVegetable = new Broccoli(position); break; case 'C': newVegetable = new CherryBerry(position); break; case 'M': newVegetable = new Mushroom(position); break; case 'R': newVegetable = new Royal(position); break; case '*': newVegetable = new MeloLemonMelon(position); break; case '-': newBlanckSpace = new BlankSpace(position, -1, VegetableType.Blank); break; } if (currentElement.Equals(firstNinjaName[0])) { newNinja = new Ninja(position, firstNinjaName); } if (currentElement.Equals(secondNinjaName[0])) { newNinja = new Ninja(position, secondNinjaName); } if (newVegetable != null) { this.AddVegetable(newVegetable); currentRow.Add(newVegetable); } if (newNinja != null) { this.AddNinja(newNinja); currentRow.Add(newNinja); } if (newBlanckSpace != null) { currentRow.Add(newBlanckSpace); } } this.gameField.Add(currentRow); } }