public _WrapBitmap(IBitmap <TPixel> source, AddressMode u, AddressMode v) { _Bitmap = source; _Sampler = _Bitmap.ToPixelSampler(); SetModeX(u); SetModeY(v); }
public static ITextureSampler <Vector4> ToTextureSampler <TPixel>(this IBitmap <TPixel> bitmap, bool normalizedUV) where TPixel : struct, IPixel <TPixel> { return(bitmap .ToPixelSampler() .ToTextureSampler(normalizedUV)); }