public AddGameViewModel(IRepository repository, IBggService bggService, INotificationService notificationService) { _repository = repository; _bggService = bggService; _notificationService = notificationService; _availableSoloModes = new ReadOnlyCollection <SoloModeViewModel>( ((SoloMode[])Enum.GetValues(typeof(SoloMode))).Select(p => new SoloModeViewModel(p)).ToList()); _repository.Games .Sort(SortExpressionComparer <GameModel> .Ascending(p => p.Name)) .Transform(p => new AvailableGameViewModel(p.Id, p.Name)) .ObserveOn(RxApp.MainThreadScheduler) .Bind(out _availableGames).Subscribe(); SetInitialValues(); AddValidationRules(); this.WhenAnyValue(x => x.BggGameName) .Throttle(TimeSpan.FromMilliseconds(400)) .Select(term => term?.Trim()) .DistinctUntilChanged() .Where(term => !string.IsNullOrWhiteSpace(term)) .Select(SearchBggGames) .ObserveOn(RxApp.MainThreadScheduler) .Subscribe(async p => await AssignAvailableBggGames(p)); this.WhenAnyValue(x => x.SelectedBggGame) .Throttle(TimeSpan.FromMilliseconds(400)) .Select(LoadBggGameDetail) .ObserveOn(RxApp.MainThreadScheduler) .Subscribe(async p => await AssignSelectedBggGameDetail(p)); var canSave = WhenDataErrorsChanged.Select(p => !p); Save = ReactiveCommand.CreateFromTask(SaveGame, canSave); }
public Authenticator(IBggService bggService) { BggService = bggService; }
public Logger(IBggService bggService) { BggService = bggService; }
public BGGApiController(IBggService bggService) { this.bggService = bggService; }
public GamesController(BoardGameContext db, IBggService bggService) { this.db = db; this.bggService = bggService; }
public Processor(IBggService bggService) { BggService = bggService; Summary = new Summary(); }