Esempio n. 1
0
 public ShopService(
     ITrackingRepository trackingRepository,
     IPullAndBearClient pullAndBearClient,
     IBershkaClient bershkaClient,
     IMapper mapper,
     IShopDefiner shopDefiner,
     ITimerService timerService)
 {
     _trackingRepository = trackingRepository ?? throw new ArgumentNullException(nameof(trackingRepository));
     _pullAndBearClient  = pullAndBearClient ?? throw new ArgumentNullException(nameof(pullAndBearClient));
     _bershkaClient      = bershkaClient ?? throw new ArgumentNullException(nameof(bershkaClient));
     _mapper             = mapper ?? throw new ArgumentNullException(nameof(mapper));
     _shopDefiner        = shopDefiner ?? throw new ArgumentNullException(nameof(shopDefiner));
     _timerService       = timerService ?? throw new ArgumentNullException(nameof(timerService));
 }
Esempio n. 2
0
        public TimerService(
            ITrackingRepository trackingRepository,
            IPullAndBearClient pullAndBearClient,
            IBershkaClient bershkaClient,
            IBotService botService,
            ITextConverter textConverter,
            IUpdateInfoHelper updateInfoHelper)
        {
            _trackingRepository = trackingRepository ?? throw new ArgumentNullException(nameof(trackingRepository));
            _pullAndBearClient  = pullAndBearClient ?? throw new ArgumentNullException(nameof(pullAndBearClient));
            _bershkaClient      = bershkaClient ?? throw new ArgumentNullException(nameof(bershkaClient));
            _botService         = botService ?? throw new ArgumentNullException(nameof(botService));
            _textConverter      = textConverter ?? throw new ArgumentNullException(nameof(textConverter));
            _updateInfoHelper   = updateInfoHelper ?? throw new ArgumentNullException(nameof(updateInfoHelper));

            var existedItems = _trackingRepository.GetItemsAsync().Result;

            itemsQueue = existedItems.Any() ? new Queue <Item>(existedItems) : new Queue <Item>();

            timer           = new Timer(10000); // 10 sec
            timer.Elapsed  += OnTimedEvent;
            timer.AutoReset = true;
            timer.Enabled   = true;
        }