public AchievementsController(IStudentService studentService, IPersonService personService, IUserService userService, IRoleService roleService, IBehaviourService behaviourService, IAcademicYearService academicYearService) : base(studentService, personService, userService, roleService) { _behaviourService = behaviourService; _academicYearService = academicYearService; }
public OnCreatureEvent(ISkillService skill, ILootService loot, IBehaviourService behaviour) { Self = NWCreature.Wrap(Object.OBJECT_SELF); _skill = skill; _loot = loot; _behaviour = behaviour; }
public OnSpawn(IBehaviourService behaviour) { _behaviour = behaviour; }