Esempio n. 1
0
        /// <summary>
        /// Attaches the collection of behaviors to the specified <see cref="Windows.UI.Xaml.DependencyObject"/>.
        /// </summary>
        /// <param name="associatedObject">The <see cref="Windows.UI.Xaml.DependencyObject"/> to which to attach.</param>
        /// <exception cref="InvalidOperationException">The <see cref="BehaviorCollection"/> is already attached to a different <see cref="Windows.UI.Xaml.DependencyObject"/>.</exception>
        public void Attach(DependencyObject associatedObject)
        {
            if (associatedObject == this.AssociatedObject)
            {
                return;
            }

            if (Windows.ApplicationModel.DesignMode.DesignModeEnabled)
            {
                return;
            }

            if (this.AssociatedObject != null)
            {
                throw new InvalidOperationException(ResourceHelper.GetString("CannotAttachBehaviorMultipleTimesExceptionMessage"));
            }

            Debug.Assert(associatedObject != null, "The previous checks should keep us from ever setting null here.");
            this.AssociatedObject = associatedObject;

            foreach (DependencyObject item in this)
            {
                IBehavior behavior = (IBehavior)item;
                behavior.Attach(this.AssociatedObject);
            }
        }
Esempio n. 2
0
        private IBehavior VerifiedAttach(DependencyObject item)
        {
            IBehavior behavior = item as IBehavior;

            if (behavior == null)
            {
                throw new InvalidOperationException("NonBehaviorAddedToBehaviorCollectionExceptionMessage");
            }
            if (this.oldCollection.Contains(behavior))
            {
                throw new InvalidOperationException("DuplicateBehaviorInCollectionExceptionMessage");
            }
            if (this.AssociatedObject != null)
            {
                behavior.Attach(this.AssociatedObject);
            }
            return(behavior);
        }
Esempio n. 3
0
        /// <summary>
        /// Attaches the collection of behaviors to the specified <see cref="IAvaloniaObject"/>.
        /// </summary>
        /// <param name="associatedObject">The <see cref="IAvaloniaObject"/> to which to attach.</param>
        /// <exception cref="InvalidOperationException">The <see cref="BehaviorCollection"/> is already attached to a different <see cref="IAvaloniaObject"/>.</exception>
        public void Attach(IAvaloniaObject?associatedObject)
        {
            if (associatedObject == AssociatedObject)
            {
                return;
            }

            if (AssociatedObject != null)
            {
                throw new InvalidOperationException("An instance of a behavior cannot be attached to more than one object at a time.");
            }

            Debug.Assert(associatedObject != null, "The previous checks should keep us from ever setting null here.");
            AssociatedObject = associatedObject;

            foreach (var item in this)
            {
                IBehavior behavior = (IBehavior)item;
                behavior.Attach(AssociatedObject);
            }
        }
        private IBehavior VerifiedAttach(AvaloniaObject item)
        {
            IBehavior behavior = item as IBehavior;

            if (behavior == null)
            {
                throw new InvalidOperationException("Only IBehavior types are supported in a BehaviorCollection.");
            }

            if (oldCollection.Contains(behavior))
            {
                throw new InvalidOperationException("Cannot add an instance of a behavior to a BehaviorCollection more than once.");
            }

            if (AssociatedObject != null)
            {
                behavior.Attach(AssociatedObject);
            }

            return(behavior);
        }