public BattleRegenerationComponent(Agent agent, BattleRegeneration behavior) : base(agent)
        {
            settings      = BattleRegenSettingsUtil.Instance;
            healthLimit   = settings.HealToFull ? agent.HealthLimit : agent.Health;
            this.behavior = behavior;

            timeSinceLastAttack = 0f;
        }
Esempio n. 2
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        public BattleRegeneration()
        {
            settings        = BattleRegenSettingsUtil.Instance;
            heroXpGainPairs = new ConcurrentQueue <Tuple <Hero, float> >();
            activeAgents    = new Dictionary <Agent, BattleRegenerationComponent>(2048); // default max agent cap without mods
            messages        = new ConcurrentQueue <string>();

            Debug.Print("[BattleRegeneration] Mission started, data initialized");
            Debug.Print($"[BattleRegeneration] Debug mode on, dumping settings: regen mode: {settings.RegenModel}, " +
                        $"medicine boost: {settings.RegenAmount}, regen model: {settings.MedicineBoost}, commander medicine boost: {settings.CommanderMedicineBoost}, " +
                        $"xp gain: {settings.XpGain}, commander xp gain: {settings.CommanderXpGain}, " +
                        $"regen in percent HP: player:{settings.RegenAmount}, companions:{settings.RegenAmountCompanions}, allied heroes:{settings.RegenAmountAllies}, " +
                        $"party troops:{settings.RegenAmountPartyTroops}, allied troops:{settings.RegenAmountAlliedTroops}, enemy heroes:{settings.RegenAmountEnemies}, " +
                        $"enemy troops:{settings.RegenAmountEnemyTroops}, animals:{settings.RegenAmountAnimals}");
        }