Esempio n. 1
0
        public string Fight(string attackUser, string enemyUser)
        {
            IPlayer attacker = playerRepo.Find(attackUser);
            IPlayer defender = playerRepo.Find(enemyUser);

            battleField.Fight(attacker, defender);
            return($"Attack user health {attacker.Health} - Enemy user health {defender.Health}");
        }
Esempio n. 2
0
        public string Fight(string attackUser, string enemyUser)
        {
            IPlayer attackPlayer = this.playerRepository.Players.FirstOrDefault(p => p.Username == attackUser);
            IPlayer enemyPlayer  = this.playerRepository.Players.FirstOrDefault(p => p.Username == enemyUser);

            battleField.Fight(attackPlayer, enemyPlayer);
            return($"Attack user health {attackPlayer.Health} - Enemy user health {enemyPlayer.Health}");
        }
        public string Fight(string attackUser, string enemyUser)
        {
            var attackingPlayer = playerRepository.Find(attackUser);
            var enemyPlayer     = playerRepository.Find(enemyUser);

            battleField.Fight(attackingPlayer, enemyPlayer);

            return(string.Format(ConstantMessages.FightInfo, attackingPlayer.Health, enemyPlayer.Health));
        }
        public string Fight(string attackUser, string enemyUser)
        {
            IPlayer attackPlayer = this.playerRepository.Players.FirstOrDefault(p => p.Username == attackUser);
            IPlayer enemyPlayer  = this.playerRepository.Players.FirstOrDefault(p => p.Username == enemyUser);

            battleField.Fight(attackPlayer, enemyPlayer);

            return(string.Format(ConstantMessages.FightInfo, attackPlayer.Health, enemyPlayer.Health));
        }
        public string Fight(string attackUser, string enemyUser)
        {
            var attack = this.playerRepository.Find(attackUser);
            var enemy  = this.playerRepository.Find(enemyUser);

            battleField.Fight(attack, enemy);

            var result = string.Format(ConstantMessages.FightInfo, attack.Health, enemy.Health);

            return(result);
        }