Esempio n. 1
0
        private void HandleNpcBattle(Npc npc)
        {
            IBattle battleInterface = npc as IBattle;

            while (player.Health > 0 && npc.Health > 0)
            {
                view.DisplayStatus(Text.GetBattleStatus(player, npc));

                Ability ability = view.DisplayInteractAbilities(player.Abilities, allowCancel: false);
                //
                // if not null, procs the ability
                //
                ability?.Proc(npc);
                view.DisplayStatus(Text.GetBattleStatus(player, npc));

                if (ability != null && ability.ProcText != null && ability.ProcText != "")
                {
                    view.DisplayAbilityText(ability.ProcText);
                }

                if (npc.Health > 0)
                {
                    battleInterface.Battle(player);
                }

                view.DisplayStatus(Text.GetBattleStatus(player, npc));
            }

            if (player.Health <= 0)
            {
                player.Damage(player.Health);
                view.DisplayBattleNpc(npc, "Observation: Unit critically damaged.\nRecommended Action: " +
                                      "Return to sync zone for repair.");
            }
            else if (npc.Health <= 0)
            {
                view.DisplayBattleNpc(npc, battleInterface.GetLossText());
            }
        }