Esempio n. 1
0
    /// <summary>
    /// Monobehavior Start call back.
    /// Get three type of camera's reference and set initial values.
    /// </summary>
    private void Awake()
    {
        m_firstPersonCamera = gameObject.GetComponent <FirstPersonCamera>() as IBaseCamera;
        if (m_firstPersonCamera == null)
        {
            m_firstPersonCamera = gameObject.AddComponent <FirstPersonCamera>();
        }
        m_firstPersonCamera.SetCamera(m_targetObject, Vector3.zero, 0.5f);

        m_thirdPersonCamera = gameObject.GetComponent <ThirdPersonCamera>() as IBaseCamera;
        if (m_thirdPersonCamera == null)
        {
            m_thirdPersonCamera = gameObject.AddComponent <ThirdPersonCamera>();
        }
        m_thirdPersonCamera.SetCamera(m_targetObject, new Vector3(0.5f, 0.5f, -2.0f), 0.5f);

        m_topDownCamera = gameObject.GetComponent <TopDownCamera>() as IBaseCamera;
        if (m_topDownCamera == null)
        {
            m_topDownCamera = gameObject.AddComponent <TopDownCamera>();
        }
        m_topDownCamera.SetCamera(m_targetObject, new Vector3(0.0f, 15.0f, 0.0f), 0.5f);

        EnableCamera(CameraType.FIRST_PERSON);
        _SetCursorState();
    }
Esempio n. 2
0
    /// <summary>
    /// Monobehavior Start call back.
    /// Get three type of camera's reference and set initial values.
    /// </summary>
    private void Awake()
    {
        m_firstPersonCamera = gameObject.GetComponent<FirstPersonCamera>() as IBaseCamera;
        if (m_firstPersonCamera == null)
        {
            m_firstPersonCamera = gameObject.AddComponent<FirstPersonCamera>();
        }
        m_firstPersonCamera.SetCamera(m_targetObject, Vector3.zero, 0.5f);

        m_thirdPersonCamera = gameObject.GetComponent<ThirdPersonCamera>() as IBaseCamera;
        if (m_thirdPersonCamera == null)
        {
            m_thirdPersonCamera = gameObject.AddComponent<ThirdPersonCamera>();
        }
        m_thirdPersonCamera.SetCamera(m_targetObject, new Vector3(5f, 5f, -5f), 0.5f);

        m_topDownCamera = gameObject.GetComponent<TopDownCamera>() as IBaseCamera;
        if (m_topDownCamera == null)
        {
            m_topDownCamera = gameObject.AddComponent<TopDownCamera>();
        }
        m_topDownCamera.SetCamera(m_targetObject, new Vector3(0.0f, 15.0f, 0.0f), 0.5f);

		
		if(m_startInThirdPerson)
		{
			EnableCamera(CameraType.THIRD_PERSON);
		}
		else
		{
        	EnableCamera(CameraType.FIRST_PERSON);
		}
		_SetCursorState();
    }