Esempio n. 1
0
        public void Awake <P1, P2, P3, P4>(Entity component, P1 p1, P2 p2, P3 p3, P4 p4)
        {
            List <object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof(IAwakeSystem <P1, P2, P3, P4>));

            if (iAwakeSystems == null)
            {
                return;
            }

            for (int i = 0; i < iAwakeSystems.Count; ++i)
            {
                IAwakeSystem <P1, P2, P3, P4> aAwakeSystem = iAwakeSystems[i] as IAwakeSystem <P1, P2, P3, P4>;
                if (aAwakeSystem == null)
                {
                    continue;
                }

                try
                {
                    aAwakeSystem.Run(component, p1, p2, p3, p4);
                }
                catch (Exception e)
                {
                    Log.Error(e);
                }
            }
        }
Esempio n. 2
0
        public void Awake(Entity component)
        {
            List <object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof(IAwakeSystem));

            if (iAwakeSystems == null)
            {
                return;
            }

            for (int i = 0; i < iAwakeSystems.Count; ++i)
            {
                IAwakeSystem aAwakeSystem = iAwakeSystems[i] as IAwakeSystem;
                if (aAwakeSystem == null)
                {
                    continue;
                }

                try
                {
                    aAwakeSystem.Run(component);
                }
                catch (Exception e)
                {
                    Log.Error(e);
                }
            }
        }