public override void Initialize() { augmentedReality = Game.Services.GetService(typeof(IAugmentedRealityService)) as IAugmentedRealityService; if (null == augmentedReality) throw new Exception("IAugmentedRealityService is not available"); config = Game.Services.GetService(typeof(IConfigurationService)) as IConfigurationService; if (null == config) throw new Exception("IConfigurationService is not available"); confidenceThreshold = config.GetFloat("AugmentedReality", "ConfidenceThreshold"); base.Initialize(); }
public override void Initialize() { augmentedReality = Game.Services.GetService(typeof(IAugmentedRealityService)) as IAugmentedRealityService; if (null == augmentedReality) { throw new Exception("IAugmentedRealityService is not available"); } config = Game.Services.GetService(typeof(IConfigurationService)) as IConfigurationService; if (null == config) { throw new Exception("IConfigurationService is not available"); } confidenceThreshold = config.GetFloat("AugmentedReality", "ConfidenceThreshold"); base.Initialize(); }