public override void Initialize()
        {
            augmentedReality = Game.Services.GetService(typeof(IAugmentedRealityService)) as IAugmentedRealityService;
            if (null == augmentedReality)
                throw new Exception("IAugmentedRealityService is not available");

            config = Game.Services.GetService(typeof(IConfigurationService)) as IConfigurationService;
            if (null == config)
                throw new Exception("IConfigurationService is not available");

            confidenceThreshold = config.GetFloat("AugmentedReality", "ConfidenceThreshold");

            base.Initialize();
        }
Esempio n. 2
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        public override void Initialize()
        {
            augmentedReality = Game.Services.GetService(typeof(IAugmentedRealityService)) as IAugmentedRealityService;
            if (null == augmentedReality)
            {
                throw new Exception("IAugmentedRealityService is not available");
            }

            config = Game.Services.GetService(typeof(IConfigurationService)) as IConfigurationService;
            if (null == config)
            {
                throw new Exception("IConfigurationService is not available");
            }

            confidenceThreshold = config.GetFloat("AugmentedReality", "ConfidenceThreshold");

            base.Initialize();
        }