Esempio n. 1
0
        public void Dispose()
        {
            if (_isDisposed)
            {
                return;
            }

            _isDisposed = true;

            lock (_updateLock)
            {
                if (_updateTimerSubscription != null)
                {
                    _updateTimerSubscription.Dispose();
                    _updateTimerSubscription = null;
                }

                if (_audioTrack != null)
                {
                    try
                    {
                        _audioTrack.Stop();
                        _audioTrack.Dispose();
                        _audioTrack = null;
                    }
                    catch (Exception e)
                    {
                        GameLog.Client.Audio.Error(e);
                    }
                }

                foreach (var track in _endingTracks)
                {
                    try
                    {
                        track.Stop();
                        track.Dispose();
                    }
                    catch (Exception e)
                    {
                        GameLog.Client.Audio.Error(e);
                    }
                }
                _endingTracks.Clear();

                if (_channelGroup != null)
                {
                    _channelGroup.Dispose();
                    _channelGroup = null;
                }
                _engine = null;
            }
        }
Esempio n. 2
0
 private void OnTrackEnd(IAudioTrack track)
 {
     lock (_updateLock)
     {
         try
         {
             track.Dispose();
             _audioTracks.Remove(track);
         }
         catch (Exception e)
         {
             GameLog.Client.Audio.Error(e);
         }
     }
 }
Esempio n. 3
0
        private void OnTrackEnd(IAudioTrack track)
        {
            try
            {
                lock (_updateLock)
                {
                    try
                    {
                        track.Dispose();
                    }
                    catch (Exception e)
                    {
                        GameLog.Client.Audio.Error(e);
                    }

                    if (track == _audioTrack)
                    {
                        _audioTrack = null;
                        Next();
                    }
                    else
                    {
                        _endingTracks.Remove(track);
                    }

                    if (_audioTrack == null && _endingTracks.Count == 0)
                    {
                        if (_updateTimerSubscription != null)
                        {
                            _updateTimerSubscription.Dispose();
                            _updateTimerSubscription = null;
                        }
                    }
                }
            }
            catch (Exception e)
            {
                GameLog.Client.Audio.Error(e);
            }
        }
Esempio n. 4
0
        public void RemoveAudioTrack(IAudioTrack audioTrack)
        {
            _tracks.Remove(audioTrack);

            audioTrack.Dispose();
        }