public ICharacterAttr(IAttrStrategy strategy, int lv, CharacterBaseAttr baseAttr)
 {
     mLv           = lv;
     mBaseAttr     = baseAttr;
     mStrategy     = strategy;
     mDmgDescValue = mStrategy.GetCritDmg(mLv);
     mCurrentHP    = baseAttr.MaxHP + mStrategy.GetExtralHPValue(mLv);
 }