private void UpdateTurnablePart(IAttackableEntity targetEntity)
 {
     if (targetEntity is BaseEntity entity)
     {
         turnablePart.right = (entity.transform.position - turnablePart.position).normalized;
     }
 }
Esempio n. 2
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        /// <summary>
        /// Gets the damage between two entities using ranged attack calculations.
        /// </summary>
        /// <param name="attacker">The attacker.</param>
        /// <param name="attacked">The attacked.</param>
        /// <returns>The amount of damage dealt.</returns>
        public static uint GetDamage(IAttackableEntity attacker, IAttackableEntity attacked)
        {
            double damage = 0;

            var attackerPlayer = attacker as Player;

            if (attackerPlayer != null)
            {
                var attackedPlayer  = attacked as Player;
                var attackedMonster = attacked as Monster;

                damage = Drivers.Repositories.Safe.Random.Next(attackerPlayer.MinAttack, attackerPlayer.MaxAttack);

                if (attackedPlayer != null)
                {
                    Player_Player(attackerPlayer, attackedPlayer, ref damage);
                }
                else if (attackedMonster != null)
                {
                    Player_Monster(attackerPlayer, attackedMonster, ref damage);
                }
            }

            SharedDamageCalculations.CalculateLevelExtraDamage(attacker.Level, attacked.Level, ref damage);
            SharedDamageCalculations.CalculateRebornExtraDamage(attacker.Reborns, ref damage);

            return((uint)Math.Max((int)damage, (int)1));
        }
Esempio n. 3
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 public AttackResults AttackWithProjectileSingleTarget(IAttackerEntity attackerEntity, float damage)
 {
     IAttackableEntity[] attackableEntitiesWithinAttackersBounds = AttackHelper.AttackableEntitiesWithinAttackersBounds(attackerEntity.AttackerBounds, this.AttackableEntities.ToArray());
     foreach (Point attackersPixel in attackerEntity.AttackerPixels)
     {
         Point attackersPixelInScreenCoordinates = CollisionHelper.ConvertTexturePixelToScreenPixel(attackersPixel, attackerEntity.AttackerTransformMatrix);
         for (int index = 0; index < attackableEntitiesWithinAttackersBounds.Length; index++)
         {
             IAttackableEntity attackableEntity = attackableEntitiesWithinAttackersBounds[index];
             Point             attackersPixelInAttackableEntitysTextureCoordinates = CollisionHelper.ConvertScreenPixelToTexturePixel(attackersPixelInScreenCoordinates, attackableEntity.AttackTransformMatrix);
             if (attackersPixelInAttackableEntitysTextureCoordinates.X >= 0 && attackersPixelInAttackableEntitysTextureCoordinates.Y >= 0)
             {
                 if (attackersPixelInAttackableEntitysTextureCoordinates.X < attackableEntity.AttackBooleans.GetLength(0) &&
                     attackersPixelInAttackableEntitysTextureCoordinates.Y < attackableEntity.AttackBooleans.GetLength(1))
                 {
                     if (attackableEntity.AttackBooleans[attackersPixelInAttackableEntitysTextureCoordinates.X, attackersPixelInAttackableEntitysTextureCoordinates.Y])
                     {
                         if (attackableEntity.AttackWithDamage(DamageType.Projectile, damage))
                         {
                             return(AttackResults.Kill);
                         }
                         else
                         {
                             return(AttackResults.Damage);
                         }
                     }
                 }
             }
         }
     }
     return(AttackResults.None);
 }
 public static IAttackableEntity[] AttackableEntitiesWithinAttackersBounds(Rectangle attackersBounds, IAttackableEntity[] attackableEntites)
 {
     List<IAttackableEntity> attackableEntitieWithinBounds = new List<IAttackableEntity>();
     foreach (IAttackableEntity attackableEntity in attackableEntites) {
         if (attackersBounds.Intersects(attackableEntity.AttackBounds)) {
             attackableEntitieWithinBounds.Add(attackableEntity);
         }
     }
     return attackableEntitieWithinBounds.ToArray();
 }
        public void Initialise(ProjectileConfiguration configuration, IAttackableEntity targetEntity)
        {
            //Set base values
            TargetEntity  = targetEntity;
            Configuration = configuration;
            AliveTime     = 0;

            //Update sprite
            spriteRenderer = spriteRenderer == null?gameObject.AddComponent <SpriteRenderer>() : spriteRenderer;

            spriteRenderer.sprite = configuration.ProjectileSprite;

            //Start Projectile
            Configuration.ProjectileStart(this);
        }
Esempio n. 6
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        private IEnumerable <IAttackableEntity> GetRelevantEntities(IAttackableEntity mainTarget)
        {
            bool targetsEnemies = mainTarget is EnemyUnit;

            foreach (BaseEntity entity in BaseEntity.AllEntities)
            {
                if (entity is IAttackableEntity attackableEntity)
                {
                    if (targetsEnemies == entity.IsEnemyEntity)
                    {
                        yield return(attackableEntity);
                    }
                }
            }
        }
        /// <summary>
        /// Gets the damage between two entities using magic attack calculations.
        /// </summary>
        /// <param name="attacker">The attacker.</param>
        /// <param name="attacked">The attacked.</param>
        /// <param name="spellInfo">The spell info.</param>
        /// <returns>The amount of damage dealt.</returns>
        public static uint GetDamage(IAttackableEntity attacker, IAttackableEntity attacked, SpellInfo spellInfo)
        {
            double damage = 0;

            var attackerPlayer  = attacker as Player;
            var attackerMonster = attacker as Monster;
            var attackedPlayer  = attacked as Player;
            var attackedMonster = attacked as Monster;

            if (attackerPlayer != null)
            {
                damage = (double)attackerPlayer.MagicAttack;

                if (attackedPlayer != null)
                {
                    Player_Player(attackerPlayer, attackedPlayer, spellInfo, ref damage);
                }
                else if (attackedMonster != null)
                {
                    Player_Monster(attackerPlayer, attackedMonster, spellInfo, ref damage);
                }
            }
            else if (attackerMonster != null)
            {
                damage = Drivers.Repositories.Safe.Random.Next(attackerMonster.MinAttack, attackerMonster.MaxAttack);

                if (attackedPlayer != null)
                {
                    Monster_Player(attackerMonster, attackedPlayer, spellInfo, ref damage);
                }
                else if (attackedMonster != null)
                {
                    Monster_Monster(attackerMonster, attackedMonster, spellInfo, ref damage);
                }
            }

            if (attackerMonster == null || attackerMonster != null && attackerMonster.Behaviour != Enums.MonsterBehaviour.DeathGuard)
            {
                SharedDamageCalculations.CalculateLevelExtraDamage(attacker.Level, attacked.Level, ref damage);
                SharedDamageCalculations.CalculateRebornExtraDamage(attacker.Reborns, ref damage);
            }

            return((uint)Math.Max((int)damage, (int)1));
        }
Esempio n. 8
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        public MultiAttackResults AttackWithProjectile(IAttackerEntity attackerEntity, float damage)
        {
            IAttackableEntity[] attackableEntitiesWithinAttackersBounds = AttackHelper.AttackableEntitiesWithinAttackersBounds(attackerEntity.AttackerBounds, this.AttackableEntities.ToArray());
            float[]             damageValuesArray  = new float[attackableEntitiesWithinAttackersBounds.Length];
            MultiAttackResults  multiAttackResults = new MultiAttackResults();

            foreach (Point attackersPixel in attackerEntity.AttackerPixels)
            {
                Point attackersPixelInScreenCoordinates = CollisionHelper.ConvertTexturePixelToScreenPixel(attackersPixel, attackerEntity.AttackerTransformMatrix);
                for (int index = 0; index < attackableEntitiesWithinAttackersBounds.Length; index++)
                {
                    IAttackableEntity attackableEntity = attackableEntitiesWithinAttackersBounds[index];
                    Point             attackersPixelInAttackableEntitysTextureCoordinates = CollisionHelper.ConvertScreenPixelToTexturePixel(attackersPixelInScreenCoordinates,
                                                                                                                                             attackableEntity.AttackTransformMatrix);
                    if (attackersPixelInAttackableEntitysTextureCoordinates.X >= 0 && attackersPixelInAttackableEntitysTextureCoordinates.Y >= 0)
                    {
                        if (attackersPixelInAttackableEntitysTextureCoordinates.X < attackableEntity.AttackBooleans.GetLength(0) &&
                            attackersPixelInAttackableEntitysTextureCoordinates.Y < attackableEntity.AttackBooleans.GetLength(1))
                        {
                            if (attackableEntity.AttackBooleans[attackersPixelInAttackableEntitysTextureCoordinates.X, attackersPixelInAttackableEntitysTextureCoordinates.Y])
                            {
                                damageValuesArray[index] += damage;
                            }
                        }
                    }
                }
            }
            for (int index = 0; index < attackableEntitiesWithinAttackersBounds.Length; index++)
            {
                if (damageValuesArray[index] > 0.0f)
                {
                    if (attackableEntitiesWithinAttackersBounds[index].AttackWithDamage(DamageType.Projectile, damageValuesArray[index]))
                    {
                        multiAttackResults.Kills++;
                    }
                    else
                    {
                        multiAttackResults.Damages++;
                    }
                }
            }
            return(multiAttackResults);
        }
Esempio n. 9
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        protected bool Attack(IAttackableEntity target)
        {
            if (target == null)
            {
                return(false);
            }

            StartedAttack?.Invoke(target);
            ProjectileFactory.CreateProjectile(Configuration.Projectile, target);
            remainingAttacks--;
            if (remainingAttacks == 0)
            {
                Reload();
            }
            else
            {
                nextAttackDelay += Configuration.AttackSpeed;
            }

            return(true);
        }
Esempio n. 10
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        public static void CreateProjectile(ProjectileConfiguration projectileConfiguration, IAttackableEntity projectileTarget)
        {
            Projectile projectile = ProjectilePool.GetPoolObject();

            projectile.Initialise(projectileConfiguration, projectileTarget);
        }