Esempio n. 1
0
        //----------------------------------------------------------------------------
        //                   Add Alterations
        //----------------------------------------------------------------------------

        #region Add Alterations

        // Attack alterations have to specify who they apply to
        // Trade off: you have to add an alteration for each character
        // so you have quicker implementation but more memory is used
        //
        // Honestly I don't think either would impact performance, but
        // it might be a good idea to add a mix of both

        public void AddAttackAlteration(IHasAttack hasAttack, IAttackDataAlteration attackDataAlteration)
        {
            if (!HasAttackAlterationsDict.ContainsKey(hasAttack))
            {
                HasAttackAlterationsDict[hasAttack] = new List <IAttackDataAlteration>();
            }
            HasAttackAlterationsDict[hasAttack].Add(attackDataAlteration);
        }
Esempio n. 2
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        public void AddAttackAlteration(IIsVictim isVictim, IAttackDataAlteration attackDataAlteration)
        {
            if (!IsVictimAlterationsDict.ContainsKey(isVictim))
            {
                IsVictimAlterationsDict[isVictim] = new List <IAttackDataAlteration>();
            }

            IsVictimAlterationsDict[isVictim].Add(attackDataAlteration);
        }