private bool PerformLayDown(IAtlas atlas, ITilesetTable tilesetTable) { Vector2 positionInFrontOf = atlas.PositionInFrontOf(this, 1); GameAction layDownAction = new LayDown(this); Tool.PickUp(atlas, layDownAction, positionInFrontOf, tilesetTable); return(true); }
private bool PerformLayDown(IAtlas atlas, ITilesetTable tilesetTable) { Vector2 positionInFrontOf = atlas.PositionInFrontOf(this, 1); GameAction layDownAction = new LayDown(this); Tool.PickUp(atlas, layDownAction, positionInFrontOf, tilesetTable); return true; }