public AssetsResolver(IAssetLoaderFactory assetLoaderFactory) { _assetLoaderFactory = assetLoaderFactory; _assets = new ConcurrentDictionary <string, IAsset>(); }
public void Init() { loaderFactory = CreateAssetLoaderFactory(); AddLoadingOperation(loaderFactory.LoadAssetBundleManifest(Utility.GetPlatformName())); }
public AssetsResolver(IAssetLoaderFactory assetLoaderFactory, ILogger <AssetsResolver> logger) { _assetLoaderFactory = assetLoaderFactory; _logger = logger; _assets = new ConcurrentDictionary <string, IAsset>(); }