Esempio n. 1
0
 public void Edit <T>(IAssetData asset)
 {
     if (asset.AssetNameEquals("Data/Furniture"))
     {
         foreach (ItemFrameData ifd in ItemFrameMod.itemFrameDatum)
         {
             string lw    = $"{(int)(ifd.texture.Width / 16)} {(int)(ifd.texture.Height / 16)}";
             string bb    = $"{(int)(ifd.texture.Width / 16)} {Math.Min(2, (int)(ifd.texture.Height / 16))}";
             string entry = $"'{ifd.displayName}'/painting/{lw}/{bb}/1/100";
             this.Monitor.Log($"Adding {ifd.id} {entry}", LogLevel.Trace);
             asset.AsDictionary <int, string>().Data.Add(ifd.id, entry);
         }
     }
     else if (asset.AssetNameEquals("TileSheets/furniture"))
     {
         //int newHeight = this.nextID/16 + 32;
         //this.Monitor.Log($"Setting Tilesheet height to {newHeight} based on last tile {this.nextID}", LogLevel.Debug);
         var       oldTex = asset.AsImage().Data;
         Texture2D newTex = new Texture2D(Game1.graphics.GraphicsDevice, oldTex.Width, Math.Max(oldTex.Height, 4096));
         asset.ReplaceWith(newTex);
         asset.AsImage().PatchImage(oldTex);
         foreach (ItemFrameData ifd in ItemFrameMod.itemFrameDatum)
         {
             Rectangle target = furnitureRect(ifd.id, ifd.texture);
             this.Monitor.Log($"Inserting texture at ({target.X}, {target.Y})", LogLevel.Trace);
             asset.AsImage().PatchImage(ifd.texture, targetArea: target);
         }
     }
 }
Esempio n. 2
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        public void Edit <T>(IAssetData assetData)
        {
            AssetTexture assetTexture;
            string       assetName = assetData.AssetName.Replace("/", $"\\");

            if (!AssetTextures.ContainsKey(assetName))
            {
                Texture2D texture = this.HDAssetManager.LoadAsset(assetName);

                assetTexture = new AssetTexture(assetName, assetData.AsImage().Data, texture, this.Config.AssetScale, WhiteBoxFixAssets.Contains(assetName));
                AssetTextures.Add(assetName, assetTexture);
            }
            else
            {
                assetTexture = AssetTextures.GetValueSafe(assetName);

                if (assetData.AsImage().Data.Bounds.Equals(assetTexture.Bounds))
                {
                    assetTexture.SetOriginalTexture(assetData.AsImage().Data);
                }
                else
                {
                    AssetTextures[assetName] = assetTexture = new AssetTexture(assetName, assetData.AsImage().Data, assetTexture.HDTexture, this.Config.AssetScale, WhiteBoxFixAssets.Contains(assetName));
                }
            }

            this.ContentPackManager.EditAsset(assetName);

            if (GraphicsDevice == null)
            {
                GraphicsDevice = assetTexture.GraphicsDevice;
            }

            assetData.AsImage().ReplaceWith(assetTexture);
        }
Esempio n. 3
0
        private void injectTileSheetsCrops(IAssetData asset)
        {
            var       oldTex = asset.AsImage().Data;
            Texture2D newTex = new Texture2D(Game1.graphics.GraphicsDevice, oldTex.Width, Math.Max(oldTex.Height, 4096));

            asset.ReplaceWith(newTex);
            asset.AsImage().PatchImage(oldTex);

            foreach (var crop in Mod.instance.crops)
            {
                try
                {
                    Log.verbose($"Injecting {crop.Name} crop images @ {cropRect(crop.GetCropSpriteIndex())}");
                    asset.AsImage().PatchExtendedTileSheet(crop.texture, null, cropRect(crop.GetCropSpriteIndex()));

                    var rect   = cropRect(crop.GetCropSpriteIndex());
                    var target = TileSheetExtensions.GetAdjustedTileSheetTarget(asset.AssetName, rect);
                    int ts     = target.TileSheet;
                    crop.tilesheet  = asset.AssetName + (ts == 0 ? "" : (ts + 1).ToString());
                    crop.tilesheetX = rect.X;
                    crop.tilesheetY = target.Y;
                }
                catch (Exception e)
                {
                    Log.error($"Exception injecting crop sprite for {crop.Name}: {e}");
                }
            }
        }
Esempio n. 4
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        private void injectCharactersFarmerHats(IAssetData asset)
        {
            var       oldTex = asset.AsImage().Data;
            Texture2D newTex = new Texture2D(Game1.graphics.GraphicsDevice, oldTex.Width, Math.Max(oldTex.Height, 4096));

            asset.ReplaceWith(newTex);
            asset.AsImage().PatchImage(oldTex);
            Log.trace($"Hats are now ({oldTex.Width}, {Math.Max(oldTex.Height, 4096)})");

            foreach (var hat in Mod.instance.hats)
            {
                try
                {
                    Log.verbose($"Injecting {hat.Name} sprites @ {hatRect(hat.GetHatId())}");
                    asset.AsImage().PatchExtendedTileSheet(hat.texture, null, hatRect(hat.GetHatId()));

                    var rect   = hatRect(hat.GetHatId());
                    var target = TileSheetExtensions.GetAdjustedTileSheetTarget(asset.AssetName, rect);
                    int ts     = target.TileSheet;
                    hat.tilesheet  = asset.AssetName + (ts == 0 ? "" : (ts + 1).ToString());
                    hat.tilesheetX = rect.X;
                    hat.tilesheetY = target.Y;
                }
                catch (Exception e)
                {
                    Log.error($"Exception injecting sprite for {hat.Name}: {e}");
                }
            }
        }
        private void injectTileSheetsWeapons(IAssetData asset)
        {
            var       oldTex = asset.AsImage().Data;
            Texture2D newTex = new Texture2D(Game1.graphics.GraphicsDevice, oldTex.Width, Math.Max(oldTex.Height, 4096));

            asset.ReplaceWith(newTex);
            asset.AsImage().PatchImage(oldTex);
            Log.trace($"Weapons are now ({oldTex.Width}, {Math.Max(oldTex.Height, 4096)})");

            foreach (var weapon in Mod.instance.weapons)
            {
                try
                {
                    Log.verbose($"Injecting {weapon.Name} sprites @ {weaponRect(weapon.GetWeaponId())}");
                    asset.AsImage().PatchImage(weapon.texture, null, weaponRect(weapon.GetWeaponId()));

                    var rect = weaponRect(weapon.GetWeaponId());
                    int ts   = 0;// TileSheetExtensions.GetAdjustedTileSheetTarget(asset.AssetName, rect).TileSheet;
                    weapon.tilesheet  = asset.AssetName + (ts == 0 ? "" : (ts + 1).ToString());
                    weapon.tilesheetX = rect.X;
                    weapon.tilesheetY = rect.Y;
                }
                catch (Exception e)
                {
                    Log.error($"Exception injecting sprite for {weapon.Name}: {e}");
                }
            }
        }
        private void injectTileSheetsFruitTrees(IAssetData asset)
        {
            var       oldTex = asset.AsImage().Data;
            Texture2D newTex = new Texture2D(Game1.graphics.GraphicsDevice, oldTex.Width, Math.Max(oldTex.Height, 4096));

            asset.ReplaceWith(newTex);
            asset.AsImage().PatchImage(oldTex);

            foreach (var fruitTree in Mod.instance.fruitTrees)
            {
                try
                {
                    Log.verbose($"Injecting {fruitTree.Name} fruit tree images @ {fruitTreeRect(fruitTree.GetFruitTreeIndex())}");
                    asset.AsImage().PatchExtendedTileSheet(fruitTree.texture, null, fruitTreeRect(fruitTree.GetFruitTreeIndex()));

                    var rect = fruitTreeRect(fruitTree.GetFruitTreeIndex());
                    int ts   = TileSheetExtensions.GetAdjustedTileSheetTarget(asset.AssetName, rect).TileSheet;
                    fruitTree.tilesheet  = asset.AssetName + (ts == 0 ? "" : (ts + 1).ToString());
                    fruitTree.tilesheetX = rect.X;
                    fruitTree.tilesheetY = rect.Y;
                }
                catch (Exception e)
                {
                    Log.error($"Exception injecting fruit tree sprite for {fruitTree.Name}: {e}");
                }
            }
        }
Esempio n. 7
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 /// <summary>Edit a matched asset.</summary>
 /// <param name="asset">A helper which encapsulates metadata about an asset and enables changes to it.</param>
 public void Edit <T>(IAssetData asset)
 {
     if (asset.AssetNameEquals("Maps/Mines/mine") || asset.AssetNameEquals("Maps/Mines/mine_dark") || asset.AssetNameEquals("Maps/Mines/mine_dino") || asset.AssetNameEquals("Maps/Mines/mine_frost") || asset.AssetNameEquals("Maps/Mines/mine_lava") || asset.AssetNameEquals("Maps/Mines/mine_frost_dark") || asset.AssetNameEquals("Maps/Mines/minequarryshaft") || asset.AssetNameEquals("Maps/Mines/mine_lava_dark") || asset.AssetNameEquals("Maps/Mines/mine_slime") || asset.AssetNameEquals("Maps/Mines/mine") || asset.AssetNameEquals("Maps/Mines/mine_dark"))
     {
         Texture2D customTexture = this.Helper.Content.Load <Texture2D>("Maps/Mines/mine_desert", ContentSource.GameContent);
         asset
         .AsImage()
         .PatchImage(customTexture, sourceArea: new Rectangle(224, 160, 16, 16), targetArea: new Rectangle(224, 160, 16, 16));
     }
     else if (asset.AssetNameEquals("TileSheets/Craftables"))
     {
         Texture2D customTexture = this.Helper.Content.Load <Texture2D>("Maps/Mines/mine_desert", ContentSource.GameContent);
         asset
         .AsImage()
         .PatchImage(customTexture, sourceArea: new Rectangle(224, 160, 16, 16), targetArea: new Rectangle(112, 144, 16, 16));
     }
     else if (asset.AssetNameEquals("Data/CraftingRecipes"))
     {
         IDictionary <string, string> data = asset.AsDictionary <string, string>().Data;
         data.Add("Mine Shaft", $"{Config.ShaftCost}/Field/39/true/{Config.SkillReq}");
     }
     else if (asset.AssetNameEquals("Data/BigCraftablesInformation"))
     {
         IDictionary <int, string> data = asset.AsDictionary <int, string>().Data;
         data.Add(39, "Mine Shaft/0/-300/Crafting -9/Use this to move down several levels in the mines./true/false/1/Mine Shaft");
     }
 }
Esempio n. 8
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 public void Edit <T>(IAssetData asset)
 {
     if (asset.AssetNameEquals("Maps\\springobjects"))
     {
         Texture2D data      = ((IAssetData <Texture2D>)asset.AsImage()).Data;
         Texture2D texture2D = new Texture2D(Game1.graphics.GraphicsDevice, data.Width, Math.Max(data.Height, 4096));
         ((IAssetData <object>)asset).ReplaceWith((object)texture2D);
         asset.AsImage().PatchImage(data, new Rectangle?(), new Rectangle?(), (PatchMode)0);
         try
         {
             asset.AsImage().PatchImage(TextureSet.voidShroomSpore, new Rectangle?(), new Rectangle?(this.objectRect(spore.ParentSheetIndex)), (PatchMode)0);
         }
         catch (Exception)
         {
         }
     }
     else if (asset.AssetNameEquals("Data\\ObjectInformation"))
     {
         IDictionary <int, string> data = ((IAssetData <IDictionary <int, string> >)asset.AsDictionary <int, string>()).Data;
         if (!data.ContainsKey(spore.ParentSheetIndex))
         {
             data.Add(spore.ParentSheetIndex, spore.getObjectData());
         }
     }
 }
Esempio n. 9
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        /// <summary>Cuts the empty image from the texture.</summary>
        /// <param name="asset">The asset to cut</param>
        /// <param name="newHeight">The assets new height</param>
        /// <param name="newWidth">The assets new width</param>
        private void CutEmptyImage(IAssetData asset, int newHeight, int newWidth)
        {
            Texture2D oldTexture = asset.AsImage().Data;
            Texture2D cutTexture = new Texture2D(Game1.graphics.GraphicsDevice, oldTexture.Width, newHeight);

            asset.ReplaceWith(cutTexture);
            asset.AsImage().PatchImage(oldTexture, new Rectangle(0, 0, newWidth, newHeight), new Rectangle(0, 0, newWidth, newHeight));
        }
Esempio n. 10
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        /// <summary>
        /// Creates a new texture from the data of the old texture.
        /// </summary>
        private void CreateNewTexture()
        {
            Texture2D oldTexture = Asset.AsImage().Data;
            Texture2D newTexture = new Texture2D(Game1.graphics.GraphicsDevice, oldTexture.Width, Math.Max(oldTexture.Height, 4096));

            Asset.ReplaceWith(newTexture);
            Asset.AsImage().PatchImage(oldTexture);
        }
Esempio n. 11
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        /// <summary>Implements <see cref="IAssetEditor.Edit"/>.</summary>
        public void Edit <T>(IAssetData asset)
        {
            if (asset.AssetNameEquals("Characters/Haley") || asset.AssetNameEquals("Portraits/Haley"))
            {
                this.Monitor.Log($"Edit asset {asset.AssetName}");

                IAssetDataForImage baseImage = asset.AsImage();
                Texture2D          overlay;
                // Support for Cold Weather Haley.
                if (hasColdWeatherHaley_ && Game1.IsWinter)
                {
                    overlay = this.Helper.Content.Load <Texture2D>($"assets/{asset.AssetName}_winter_overlay_hair_gray.png");
                    // Workaround for the missing sleeping sprite of Cold Weather Haley.
                    if (asset.AssetNameEquals("Characters/Haley"))
                    {
                        Texture2D sleepingHaley = this.Helper.Content.Load <Texture2D>($"assets/{asset.AssetName}_sleeping.png");
                        baseImage.PatchImage(sleepingHaley, patchMode: PatchMode.Overlay);
                    }
                }
                // Support for RandomFlowerQueen.
                else if (hasRandomFlowerQueen_ && asset.AssetNameEquals("Characters/Haley"))
                {
                    // We must replace the flowerqueen part of the base image since it contains unwanted pixels.
                    Texture2D haleyNoFlowercrown = this.Helper.Content.Load <Texture2D>($"assets/{asset.AssetName}_no_flowercrown.png");
                    baseImage.PatchImage(haleyNoFlowercrown, targetArea: new Rectangle(0, 320, 64, 64), patchMode: PatchMode.Replace);

                    overlay = this.Helper.Content.Load <Texture2D>($"assets/{asset.AssetName}_no_flowercrown_overlay_hair_gray.png");
                }
                else
                {
                    overlay = this.Helper.Content.Load <Texture2D>($"assets/{asset.AssetName}_overlay_hair_gray.png");
                }

                baseImage.PatchImage(ColorBlend(overlay, actualHairColor_), patchMode: PatchMode.Overlay);
            }
            else if (asset.AssetNameEquals("Characters/Haley_Beach") || asset.AssetNameEquals("Portraits/Haley_Beach"))
            {
                this.Monitor.Log($"Edit asset {asset.AssetName}");

                IAssetDataForImage baseImage = asset.AsImage();
                Texture2D          overlay   = this.Helper.Content.Load <Texture2D>($"assets/{asset.AssetName}_overlay_hair_gray.png");

                baseImage.PatchImage(ColorBlend(overlay, actualHairColor_), patchMode: PatchMode.Overlay);
            }
            else if (asset.AssetNameEquals("LooseSprites/cowPhotos") || asset.AssetNameEquals("LooseSprites/cowPhotosWinter"))
            {
                this.Monitor.Log($"Edit asset {asset.AssetName}");

                IAssetDataForImage baseImage = asset.AsImage();
                Texture2D          overlay   = this.Helper.Content.Load <Texture2D>("assets/Characters/Haley_cowPhotos_overlay_hair_gray.png");

                baseImage.PatchImage(ColorBlend(overlay, actualHairColor_), patchMode: PatchMode.Overlay);
            }
            else
            {
                throw new ArgumentException($"Invalid asset {asset.AssetName}");
            }
        }
 public void Edit <T>(IAssetData asset)
 {
     if (asset.AssetNameEquals(@"TerrainFeatures/Flooring"))
     {
         Texture2D image      = helper.Content.Load <Texture2D>(@"Floors/WoodFloor.png", ContentSource.ModFolder);
         Rectangle targetArea = Game1.getSourceRectForStandardTileSheet(asset.AsImage().Data, 0, 64, 64);
         asset.AsImage().PatchImage(image, null, targetArea, PatchMode.Replace);
     }
 }
Esempio n. 13
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        public void Edit <T>(IAssetData asset)
        {
            Texture2D customTexture = this.Helper.Content.Load <Texture2D>("assets/BuffsInsert.png", ContentSource.ModFolder);

            asset
            .AsImage()
            .ExtendImage(192, 48);
            asset.AsImage()
            .PatchImage(customTexture, targetArea: new Rectangle(0, 32, 192, 16));
        }
Esempio n. 14
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        /// <inheritdoc/>
        public void Edit <T>(IAssetData asset)
        {
            var customBuffIconsTexture = this.Helper.Content.Load <Texture2D>("assets/CustomBuffIcons.png");

            // replace the max stamina icon
            asset.AsImage().PatchImage(customBuffIconsTexture, sourceArea: new Rectangle(0, 0, 16, 16), targetArea: new Rectangle(64, 16, 16, 16));

            // add the custom icons
            asset.AsImage().PatchImage(customBuffIconsTexture, sourceArea: new Rectangle(16, 0, 96, 16), targetArea: new Rectangle(80, 32, 96, 16));
        }
Esempio n. 15
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        private void injectMapsSpringobjects(IAssetData asset)
        {
            var oldTex = asset.AsImage().Data;

            asset.AsImage().ExtendImage(oldTex.Width, 4096);
            //Texture2D newTex = new Texture2D(Game1.graphics.GraphicsDevice, oldTex.Width, Math.Max(oldTex.Height, 4096));
            //asset.ReplaceWith(newTex);
            //asset.AsImage().PatchImage(oldTex);

            foreach (var obj in Mod.instance.objects)
            {
                try
                {
                    Log.verbose($"Injecting {obj.Name} sprites @ {objectRect(obj.GetObjectId())}");
                    asset.AsImage().PatchExtendedTileSheet(obj.texture, null, objectRect(obj.GetObjectId()));
                    if (obj.IsColored)
                    {
                        Log.verbose($"Injecting {obj.Name} color sprites @ {objectRect(obj.GetObjectId() + 1)}");
                        asset.AsImage().PatchExtendedTileSheet(obj.textureColor, null, objectRect(obj.GetObjectId() + 1));
                    }

                    var rect   = objectRect(obj.GetObjectId());
                    var target = TileSheetExtensions.GetAdjustedTileSheetTarget(asset.AssetName, rect);
                    int ts     = target.TileSheet;
                    obj.tilesheet  = asset.AssetName + (ts == 0 ? "" : (ts + 1).ToString());
                    obj.tilesheetX = rect.X;
                    obj.tilesheetY = target.Y;
                }
                catch (Exception e)
                {
                    Log.error($"Exception injecting sprite for {obj.Name}: {e}");
                }
            }

            foreach (var boots in Mod.instance.bootss)
            {
                try
                {
                    Log.verbose($"Injecting {boots.Name} sprites @ {objectRect(boots.GetObjectId())}");
                    asset.AsImage().PatchExtendedTileSheet(boots.texture, null, objectRect(boots.GetObjectId()));

                    var rect   = objectRect(boots.GetObjectId());
                    var target = TileSheetExtensions.GetAdjustedTileSheetTarget(asset.AssetName, rect);
                    int ts     = target.TileSheet;
                    boots.tilesheet  = asset.AssetName + (ts == 0 ? "" : (ts + 1).ToString());
                    boots.tilesheetX = rect.X;
                    boots.tilesheetY = target.Y;
                }
                catch (Exception e)
                {
                    Log.error($"Exception injecting sprite for {boots.Name}: {e}");
                }
            }
        }
Esempio n. 16
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        //  "918": "Hyper Speed-Gro/70/-300/Basic -19/Hyper Speed-Gro/Greatly stimulates leaf production. Guaranteed to increase growth rate by at least 33%. Mix into tilled soil.",
        //  "466": "Deluxe Speed-Gro/40/-300/Basic -19/Deluxe Speed-Gro/Stimulates leaf production. Guaranteed to increase growth rate by at least 25%. Mix into tilled soil.",



        public void Edit <T>(IAssetData asset)
        {
            if (asset.AssetNameEquals("Maps/springobjects"))
            {
                Texture2D sprinkler = ModEntry.ModHelper.Content.Load <Texture2D>("assets/radioactiveSprinkler.png");
                //Texture2D rfertimg = ModEntry.ModHelper.Content.Load<Texture2D>("assets/radioactiveFertilizer.png");
                Texture2D old = asset.AsImage().Data;
                asset.ReplaceWith(new Texture2D(Game1.graphics.GraphicsDevice, old.Width, System.Math.Max(old.Height, 1200 / 24 * 16)));
                asset.AsImage().PatchImage(old);
                asset.AsImage().PatchImage(sprinkler, targetArea: this.GetRectangle(RadioactiveSprinklerItem.INDEX));
                //asset.AsImage().PatchImage(rfertimg, targetArea: this.GetRectangle(RadioactiveFertilizerItem.INDEX));
            }
            else if (asset.AssetNameEquals("Data/ObjectInformation"))
            {
                asset.AsDictionary <int, string>().Data.Add(RadioactiveSprinklerItem.INDEX, $"{this.sprinklerName}/{RadioactiveSprinklerItem.PRICE}/{RadioactiveSprinklerItem.EDIBILITY}/{RadioactiveSprinklerItem.TYPE} {RadioactiveSprinklerItem.CATEGORY}/{this.sprinklerName}/{this.sprinklerDesc}");
                //asset.AsDictionary<int, string>().Data.Add(RadioactiveFertilizerItem.INDEX, $"{this.rfertName}/{RadioactiveFertilizerItem.PRICE}/{RadioactiveFertilizerItem.EDIBILITY}/{RadioactiveFertilizerItem.TYPE} {RadioactiveFertilizerItem.CATEGORY}/{this.rfertName}/{this.rfertDesc}");
            }
            else if (asset.AssetNameEquals("Data/CraftingRecipes"))
            {
                IAssetDataForDictionary <string, string> oldDict = asset.AsDictionary <string, string>();
                Dictionary <string, string> newDict = new Dictionary <string, string>();
                // somehow the Dictionary maintains ordering, so reconstruct it with new sprinkler recipe immediately after radioactive
                foreach (string key in oldDict.Data.Keys)
                {
                    newDict.Add(key, oldDict.Data[key]);
                    if (key.Equals("Iridium Sprinkler"))
                    {
                        if (asset.Locale != "en")
                        {
                            newDict.Add("Radioactive Sprinkler", $"910 2 787 2/Home/{RadioactiveSprinklerItem.INDEX}/false/Farming {RadioactiveSprinklerItem.CRAFTING_LEVEL}/{this.sprinklerName}");
                            //newDict.Add("Radioactive Fertilizer", $"910 2 787 2/Home/{RadioactiveFertilizerItem.INDEX}/false/Farming {RadioactiveFertilizerItem.CRAFTING_LEVEL}/{this.rfertName}");
                        }
                        else
                        {
                            newDict.Add("Radioactive Sprinkler", $"910 2 787 2/Home/{RadioactiveSprinklerItem.INDEX}/false/Farming {RadioactiveSprinklerItem.CRAFTING_LEVEL}");
                            //newDict.Add("Radioactive Fertilizer", $"910 2 787 2/Home/{RadioactiveFertilizerItem.INDEX}/false/Farming {RadioactiveFertilizerItem.CRAFTING_LEVEL}");
                        }
                    }
                }
                asset.AsDictionary <string, string>().Data.Clear();
                foreach (string key in newDict.Keys)
                {
                    asset.AsDictionary <string, string>().Data.Add(key, newDict[key]);
                }
            }
            else if (asset.AssetNameEquals("TileSheets\\tools"))
            {
                asset.AsImage().PatchImage(ModEntry.ToolsTexture, null, null, PatchMode.Overlay);
            }
            else if (asset.AssetNameEquals("TileSheets\\weapons"))
            {
                //asset.AsImage().PatchImage(ModEntry.WeaponsTexture, null, null, PatchMode.Overlay);
            }
        }
Esempio n. 17
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        /// <summary>Edit a matched asset.</summary>
        /// <param name="asset">A helper which encapsulates metadata about an asset and enables changes to it.</param>
        public void Edit <T>(IAssetData asset)
        {
            // Update the name of the copper pan to just "Pan".
            if (asset.AssetNameEquals("Strings/StringsFromCSFiles"))
            {
                IDictionary <string, string> data = asset.AsDictionary <string, string>().Data;
                if (data.Keys.Contains("Pan.cs.14180"))
                {
                    data["Pan.cs.14180"] = "Pan";
                }
            }

            // Update the tools tilesheet to include our new pan icons.
            if (asset.AssetNameEquals("TileSheets/tools"))
            {
                var editor = asset.AsImage();
                editor.PatchImage(panIcons, targetArea: new Rectangle(272, 0, 64, 16));
            }

            // Update the farmer tilesheets to include our new pan sprites.
            if (asset.AssetNameEquals("Characters/Farmer/farmer_base") ||
                asset.AssetNameEquals("Characters/Farmer/farmer_base_bald") ||
                asset.AssetNameEquals("Characters/Farmer/farmer_girl_base") ||
                asset.AssetNameEquals("Characters/Farmer/farmer_girl_base_bald"))
            {
                var editor = asset.AsImage();

                // Add the new pan sprites.
                editor.PatchImage(panSprites, targetArea: new Rectangle(96, 656, 192, 16), patchMode: PatchMode.Overlay);

                // Update feature offset arrays to support additional frames.
                int[] featureOffsetsY = new int[126 + 18];
                int[] featureOffsetsX = new int[126 + 18];

                Array.Copy(FarmerRenderer.featureYOffsetPerFrame, featureOffsetsY, FarmerRenderer.featureYOffsetPerFrame.Length);
                featureOffsetsY[123 + 6]              = featureOffsetsY[123];
                featureOffsetsY[124 + 6]              = featureOffsetsY[124];
                featureOffsetsY[125 + 6]              = featureOffsetsY[125];
                featureOffsetsY[123 + 12]             = featureOffsetsY[123];
                featureOffsetsY[124 + 12]             = featureOffsetsY[124];
                featureOffsetsY[125 + 12]             = featureOffsetsY[125];
                featureOffsetsY[123 + 18]             = featureOffsetsY[123];
                featureOffsetsY[124 + 18]             = featureOffsetsY[124];
                featureOffsetsY[125 + 18]             = featureOffsetsY[125];
                FarmerRenderer.featureYOffsetPerFrame = featureOffsetsY;

                Array.Copy(FarmerRenderer.featureXOffsetPerFrame, featureOffsetsX, FarmerRenderer.featureXOffsetPerFrame.Length);
                FarmerRenderer.featureXOffsetPerFrame = featureOffsetsX;
            }
        }
Esempio n. 18
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        public void Edit <T>(IAssetData asset)
        {
            Texture2D image = asset.AsImage().Data;
            int       width = image.Width;
            int       oWith = Assets.Find(a => asset.AssetNameEquals(a.Key)).Value;

            if (oWith < width)
            {
                float scale  = (float)(Convert.ToDouble(width) / Convert.ToDouble(oWith));
                int   height = (int)(image.Height / scale);
                var   scaled = ScaledTexture2D.FromTexture(image.getArea(new Rectangle(0, 0, oWith, height)), image, scale);
                asset.AsImage().ReplaceWith(scaled);
            }
        }
Esempio n. 19
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        public void Edit <T>(IAssetData asset)
        {
            Texture2D emptyBox = this.Helper.Content.Load <Texture2D>("assets/" + prefix + "Box.png", ContentSource.ModFolder);
            Texture2D eyesBox  = this.Helper.Content.Load <Texture2D>("assets/" + prefix + "BoxEyes.png", ContentSource.ModFolder);

            if (!eyes)
            {
                asset.AsImage().PatchImage(emptyBox, targetArea: new Rectangle(192, 0, 16, 16));
            }
            else
            {
                asset.AsImage().PatchImage(eyesBox, targetArea: new Rectangle(192, 0, 16, 16));
            }
        }
Esempio n. 20
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        /// <summary>Edit a matched asset.</summary>
        /// <param name="asset">A helper which encapsulates metadata about an asset and enables changes to it.</param>
        public void Edit <T>(IAssetData asset)
        {
            // Add info about the mattock to the weapons data.
            if (asset.AssetNameEquals("Data/weapons"))
            {
                IDictionary <int, string> data = asset.AsDictionary <int, string>().Data;
                data[70] = "Mattock/A piece of dwarf history, it's a very versatile tool./16/16/1/0/0/0/0/-1/-1/2/.02/4";
            }

            // Add info about the mattock artifact to the object info data.
            if (asset.AssetNameEquals("Data/ObjectInformation"))
            {
                IDictionary <int, string> data = asset.AsDictionary <int, string>().Data;
                data[934] = "Dwarf Mattock/250/-300/Arch/Dwarf Mattock/It's an ancient dwarf tool, used for mining and clearing rubble. It's in bad shape, maybe it could be repaired?/Volcano .01/Money 1 500";
            }

            // Add the dwarf mattock artifact as a liked gift for the dwarf.
            if (asset.AssetNameEquals("Data/NPCGiftTastes"))
            {
                IDictionary <string, string> data = asset.AsDictionary <string, string>().Data;
                string[] currentTastes            = data["Dwarf"].Split('/');
                currentTastes[3] += " 934";
                data["dwarf"]     = String.Join("/", currentTastes);
            }

            // Add the mattock artifact to the item sprite sheet.
            if (asset.AssetNameEquals("Maps/springobjects"))
            {
                var editor = asset.AsImage();
                editor.PatchImage(mattockIcons, sourceArea: new Rectangle(0, 0, 32, 16), targetArea: new Rectangle(352, 608, 32, 16));
            }

            if (asset.AssetNameEquals("Maps/Blacksmith"))
            {
                var map = asset.AsMap();
                // Add an invisible tile to the front layer so later we can replace it.
                map.Data.GetLayer("Front").Tiles[6, 12] = new StaticTile(map.Data.GetLayer("Front"), map.Data.TileSheets[0], BlendMode.Alpha, 48);
                map.Data.GetLayer("Front").Tiles[5, 10] = new StaticTile(map.Data.GetLayer("Front"), map.Data.TileSheets[0], BlendMode.Alpha, 48);
                map.Data.GetLayer("Front").Tiles[6, 10] = new StaticTile(map.Data.GetLayer("Front"), map.Data.TileSheets[0], BlendMode.Alpha, 48);
                map.Data.GetLayer("Front").Tiles[5, 11] = new StaticTile(map.Data.GetLayer("Front"), map.Data.TileSheets[0], BlendMode.Alpha, 48);
                map.Data.GetLayer("Front").Tiles[6, 11] = new StaticTile(map.Data.GetLayer("Front"), map.Data.TileSheets[0], BlendMode.Alpha, 48);
            }

            // Add the mattock weapon icons to the weapon sprite sheet.
            if (asset.AssetNameEquals("TileSheets/weapons"))
            {
                var editor = asset.AsImage();
                editor.PatchImage(mattockIcons, sourceArea: new Rectangle(16, 0, 32, 16), targetArea: new Rectangle(96, 128, 32, 16));
            }
        }
Esempio n. 21
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        public void Edit <T>(IAssetData asset)
        {
            Texture2D customTexture    = this.Helper.Content.Load <Texture2D>("assets/BlankPixel.png", ContentSource.ModFolder);
            Texture2D bloodMoonTexture = this.Helper.Content.Load <Texture2D>("assets/DaytimeBloodMoon.png", ContentSource.ModFolder);

            asset
            .AsImage()
            .PatchImage(customTexture, targetArea: new Rectangle(643, 833, 41, 45));

            if (OurMoon.CurrentPhase() == MoonPhase.BloodMoon)
            {
                asset.AsImage().PatchImage(bloodMoonTexture, targetArea: new Rectangle(342, 440, 7, 7));
            }
        }
Esempio n. 22
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 public void Edit <T>(IAssetData asset)
 {
     if (asset.AssetNameEquals("Maps/springobjects"))
     {
         Texture2D bar       = ModEntry.ModHelper.Content.Load <Texture2D>("Assets/prismaticBar.png", ContentSource.ModFolder);
         Texture2D sprinkler = ModEntry.ModHelper.Content.Load <Texture2D>("Assets/prismaticSprinkler.png", ContentSource.ModFolder);
         Texture2D old       = asset.AsImage().Data;
         asset.ReplaceWith(new Texture2D(Game1.graphics.GraphicsDevice, old.Width, System.Math.Max(old.Height, 1200 / 24 * 16)));
         asset.AsImage().PatchImage(old);
         asset.AsImage().PatchImage(bar, targetArea: Rektangle(PrismaticBarItem.INDEX));
         asset.AsImage().PatchImage(sprinkler, targetArea: Rektangle(PrismaticSprinklerItem.INDEX));
     }
     else if (asset.AssetNameEquals("Data/ObjectInformation"))
     {
         asset.AsDictionary <int, string>().Data.Add(PrismaticBarItem.INDEX, $"{barName}/{PrismaticBarItem.PRICE}/{PrismaticBarItem.EDIBILITY}/{PrismaticBarItem.TYPE} {PrismaticBarItem.CATEGORY}/{barName}/{barDesc}");
         asset.AsDictionary <int, string>().Data.Add(PrismaticSprinklerItem.INDEX, $"{sprinklerName}/{PrismaticSprinklerItem.PRICE}/{PrismaticSprinklerItem.EDIBILITY}/{PrismaticSprinklerItem.TYPE} {PrismaticSprinklerItem.CATEGORY}/{sprinklerName}/{sprinklerDesc}");
     }
     else if (asset.AssetNameEquals("Data/CraftingRecipes"))
     {
         IAssetDataForDictionary <string, string> oldDict = asset.AsDictionary <string, string>();
         Dictionary <string, string> newDict = new Dictionary <string, string>();
         // somehow the Dictionary maintains ordering, so reconstruct it with new sprinkler recipe immediately after prismatic
         foreach (string key in oldDict.Data.Keys)
         {
             newDict.Add(key, oldDict.Data[key]);
             if (key.Equals("Iridium Sprinkler"))
             {
                 if (asset.Locale != "en")
                 {
                     newDict.Add("Prismatic Sprinkler", $"{PrismaticBarItem.INDEX} 2 787 2/Home/{PrismaticSprinklerItem.INDEX}/false/Farming {PrismaticSprinklerItem.CRAFTING_LEVEL}/{sprinklerName}");
                 }
                 else
                 {
                     newDict.Add("Prismatic Sprinkler", $"{PrismaticBarItem.INDEX} 2 787 2/Home/{PrismaticSprinklerItem.INDEX}/false/Farming {PrismaticSprinklerItem.CRAFTING_LEVEL}");
                 }
             }
         }
         asset.AsDictionary <string, string>().Data.Clear();
         foreach (string key in newDict.Keys)
         {
             asset.AsDictionary <string, string>().Data.Add(key, newDict[key]);
         }
     }
     else if (asset.AssetNameEquals("TileSheets\\tools"))
     {
         asset.AsImage().PatchImage(ModEntry.toolsTexture, null, null, PatchMode.Overlay);
     }
 }
Esempio n. 23
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        public void Edit <T>(IAssetData asset)
        {
            if (asset.AssetNameEquals("Data\\ObjectInformation"))
            {
                var data = asset.AsDictionary <int, string>().Data;
                foreach (var crop_ in CropData.crops)
                {
                    var crop = crop_.Value;
                    Log.trace($"Injecting to objects: {crop.GetProductId()}: {crop.GetProductObjectInformation()}");
                    data.Add(crop.GetProductId(), crop.GetProductObjectInformation());
                    Log.trace($"Injecting to objects: {crop.GetSeedId()}: {crop.GetSeedObjectInformation()}");
                    data.Add(crop.GetSeedId(), crop.GetSeedObjectInformation());
                }
            }
            else if (asset.AssetNameEquals("Data\\Crops"))
            {
                var data = asset.AsDictionary <int, string>().Data;
                foreach (var crop_ in CropData.crops)
                {
                    var crop = crop_.Value;
                    Log.trace($"Injecting to crops: {crop.GetSeedId()}: {crop.GetCropInformation()}");
                    data.Add(crop.GetSeedId(), crop.GetCropInformation());
                }
            }
            else if (asset.AssetNameEquals("Maps\\springobjects"))
            {
                var       oldTex = asset.AsImage().Data;
                Texture2D newTex = new Texture2D(Game1.graphics.GraphicsDevice, oldTex.Width, Math.Max(oldTex.Height, 4096));
                asset.ReplaceWith(newTex);
                asset.AsImage().PatchImage(oldTex);

                foreach (var crop_ in CropData.crops)
                {
                    var crop = crop_.Value;
                    Log.trace($"Injecting {crop.Id} sprites");
                    asset.AsImage().PatchImage(Mod.instance.Helper.Content.Load <Texture2D>($"Crops/{crop.Id}/product.png"), null, objectRect(crop.GetProductId()));
                    if (crop.Colors != null && crop.Colors.Count > 0)
                    {
                        asset.AsImage().PatchImage(Mod.instance.Helper.Content.Load <Texture2D>($"Crops/{crop.Id}/product-color.png"), null, objectRect(crop.GetProductId() + 1));
                    }
                    asset.AsImage().PatchImage(Mod.instance.Helper.Content.Load <Texture2D>($"Crops/{crop.Id}/seeds.png"), null, objectRect(crop.GetSeedId()));
                }
            }
            else if (asset.AssetNameEquals("TileSheets\\crops"))
            {
                var       oldTex = asset.AsImage().Data;
                Texture2D newTex = new Texture2D(Game1.graphics.GraphicsDevice, oldTex.Width, Math.Max(oldTex.Height, 4096));
                asset.ReplaceWith(newTex);
                asset.AsImage().PatchImage(oldTex);

                foreach (var crop_ in CropData.crops)
                {
                    var crop = crop_.Value;
                    Log.trace($"Injecting {crop.Id} crop images");
                    asset.AsImage().PatchImage(Mod.instance.Helper.Content.Load <Texture2D>($"Crops/{crop.Id}/crop.png"), null, cropRect(crop.GetCropSpriteIndex()));
                }
            }
        }
        public void Edit <T>(IAssetData asset)
        {
            Log.T($"Editing {asset.AssetName}.",
                  _isDebugging);

            // Expand the base tilesheet if needed.
            var src      = ModEntry.Instance.Helper.Content.Load <Texture2D>(ModValues.MachinePath);
            var dest     = asset.AsImage();
            var srcRect  = new Rectangle(0, 0, 16, 32);
            var destRect = Propagator.getSourceRectForBigCraftable(ModValues.PropagatorIndex);

            if (destRect.Bottom > dest.Data.Height)
            {
                Log.D("Expanding bigCraftables tilesheet.",
                      _isDebugging);

                var original = dest.Data;
                var texture  = new Texture2D(Game1.graphics.GraphicsDevice, original.Width, destRect.Bottom);

                Log.D($"Original: {original.Width}x{original.Height}"
                      + $"\nExpanded: {texture.Width}x{texture.Height}",
                      _isDebugging);

                dest.ReplaceWith(texture);
                dest.PatchImage(original);
            }

            // Append machine sprite onto the default tilesheet.
            dest.PatchImage(src, srcRect, destRect);
        }
Esempio n. 25
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 public void Edit <T>(IAssetData asset)
 {
     if (asset.AssetNameEquals("Data/Bundles"))
     {
         asset.AsDictionary <string, string>().ReplaceWith(Bundles.Data());
         Bundles.Fix(false);
     }
     if (asset.AssetNameEquals("Strings/UI"))
     {
         Func <string, Translation> t = Helper.Translation.Get;
         var dict = asset.AsDictionary <string, string>().Data;
         foreach (var room in new string[] { "Boiler", "Crafts", "Pantry", "Vault", "FishTank" })
         {
             var key = "JunimoNote_Reward" + room;
             var r   = room;
             if (room == "Crafts" || room == "Boiler")
             {
                 r += "Room";
             }
             VanillaRewards[r] = dict[key];
             dict[key]         = t(key);
         }
     }
     if (asset.AssetNameEquals("LooseSprites/JunimoNote"))
     {
         var tex = Helper.Content.Load <Texture2D>("assets/icons.png", ContentSource.ModFolder);
         asset.AsImage().PatchImage(tex, targetArea: new Rectangle(0, 180, 640, 64));
     }
 }
Esempio n. 26
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        public void Edit <T>(IAssetData asset)
        {
            // Append sprites to the asset:
            var src = _helper.Content.Load <Texture2D>(
                Path.Combine("assets", $"{ModConsts.HairstylesSpritesheet}.png"));
            var dest     = asset.AsImage();
            var srcRect  = new Rectangle(0, 0, src.Width, src.Height);
            var destRect = GetDestRect(dest.Data.Bounds, src.Bounds);

            Log.D($"Dest:   (X:{dest.Data.Bounds.X}, Y:{dest.Data.Bounds.Y}"
                  + $", W:{dest.Data.Bounds.Width}, H:{dest.Data.Bounds.Height})"
                  + $"\nSource: (X:{srcRect.X}, Y:{srcRect.Y}, W:{srcRect.Width}, H:{srcRect.Height})"
                  + $"\nResult: (X:{destRect.X}, Y:{destRect.Y}, W:{destRect.Width}, H:{destRect.Height})",
                  ModEntry.Instance.Config.DebugMode);

            // Substitute the asset with a taller version to accomodate our sprites.
            var original = dest.Data;
            var texture  = new Texture2D(Game1.graphics.GraphicsDevice, original.Width, destRect.Bottom);

            dest.ReplaceWith(texture);
            dest.PatchImage(original);

            // Patch the sprites into the expanded asset.
            dest.PatchImage(src, srcRect, destRect);
        }
Esempio n. 27
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 public void Edit <T>(IAssetData asset)
 {
     if (asset.AssetNameEquals("TileSheets\\tools"))
     {
         asset.AsImage().PatchImage(ModEntry.instance.Helper.Content.Load <Texture2D>("assets/cobalt-tools.png"), null, null, PatchMode.Overlay);
     }
 }
Esempio n. 28
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        public void Edit <T>(IAssetData asset)
        {
            if (asset.AssetNameEquals("Data\\ObjectInformation"))
            {
                var data = asset.AsDictionary <int, string>().Data;

                foreach (BugModel bugModel in BugCatchingMod.AllBugs)
                {
                    data.Add(bugModel.ParentSheetIndex, bugModel.QuickItemDataString);
                }
            }
            if (asset.AssetNameEquals("TileSheets\\tools"))
            {
                Texture2D toolSpriteSheet = asset.AsImage().Data;
                Color[]   originalTools   = new Color[toolSpriteSheet.Width * toolSpriteSheet.Height];
                toolSpriteSheet.GetData <Color>(originalTools);

                Texture2D bugNetToolSpriteSheet = ToolsSprites;
                Color[]   addonTools            = new Color[bugNetToolSpriteSheet.Width * bugNetToolSpriteSheet.Height];
                bugNetToolSpriteSheet.GetData <Color>(addonTools);

                Texture2D newSpriteSheet = new Texture2D(Game1.game1.GraphicsDevice, toolSpriteSheet.Width, toolSpriteSheet.Height + bugNetToolSpriteSheet.Height, false, SurfaceFormat.Color);
                var       allTools       = new Color[originalTools.Length + addonTools.Length];
                originalTools.CopyTo(allTools, 0);
                addonTools.CopyTo(allTools, originalTools.Length);
                newSpriteSheet.SetData(allTools);
                asset.ReplaceWith(newSpriteSheet);
            }
        }
Esempio n. 29
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        /// <summary>Apply the patch to an asset.</summary>
        /// <typeparam name="T">The asset type.</typeparam>
        /// <param name="asset">The asset to edit.</param>
        public void Apply <T>(IAssetData asset)
        {
            // validate
            if (typeof(T) != typeof(Texture2D))
            {
                this.Monitor.Log($"Can't apply edit-image patch by {this.ContentPack.Manifest.Name} to {this.AssetName}: this file isn't an image file (found {typeof(T)}).", LogLevel.Warn);
                return;
            }

            // fetch data
            Texture2D          source = this.AssetLoader.Load <Texture2D>(this.ContentPack, this.FromLocalAsset);
            IAssetDataForImage editor = asset.AsImage();

            // extend tilesheet if needed
            Rectangle affectedArea = this.GetTargetArea(source, this.FromArea, this.ToArea);

            if (affectedArea.Bottom > editor.Data.Height)
            {
                Texture2D original = editor.Data;
                Texture2D texture  = new Texture2D(Game1.graphics.GraphicsDevice, original.Width, affectedArea.Bottom);
                editor.ReplaceWith(texture);
                editor.PatchImage(original);
            }

            // apply source image
            editor.PatchImage(source, this.FromArea, this.ToArea);
        }
Esempio n. 30
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        /// <summary>Edit a matched asset.</summary>
        /// <param name="asset">A helper which encapsulates metadata about an asset and enables changes to it.</param>
        public void Edit <T>(IAssetData asset)
        {
            // Change the town interior image
            if (asset.AssetNameEquals("townInterior"))
            {
                Texture2D townInteriorTexture = this.Helper.Content.Load <Texture2D>("Assets/townInterior.png", ContentSource.ModFolder);
                asset.AsImage().PatchImage(townInteriorTexture, sourceArea: new Rectangle(0, 0, 512, 1088), targetArea: new Rectangle(0, 0, 512, 1088), PatchMode.Overlay);
            }

            // Change the town interior image
            if (asset.AssetNameEquals("Maps/townInterior"))
            {
                Texture2D townInteriorTexture = this.Helper.Content.Load <Texture2D>("Assets/townInterior.png", ContentSource.ModFolder);
                asset.AsImage().PatchImage(townInteriorTexture, sourceArea: new Rectangle(0, 0, 512, 1088), targetArea: new Rectangle(0, 0, 512, 1088), PatchMode.Overlay);
            }
        }