public GrowingTreeAlgorithm(IRandomPointGenerator randomPointGenerator, IRandomValueGenerator randomValueGenerator, IDirectionsFlagParser directionsFlagParser, IArrayHelper arrayHelper) { _randomPointGenerator = randomPointGenerator; _randomValueGenerator = randomValueGenerator; _directionsFlagParser = directionsFlagParser; _arrayHelper = arrayHelper; }
///// <summary> ///// Returns a closed xml workbook ///// </summary> internal ExcelWorkbook(IArrayHelper arrayHelper, IClosedXMLHelper closedXmlHelper) { _arrayHelper = arrayHelper; _closedXMLHelper = closedXmlHelper; Package = ExcelPackage.ClosedXml; _closedXmlWorkbook = new XLWorkbook(); }
public RandomCarver(IRandomPointGenerator randomPointGenerator, IPointsAndDirectionsRetriever pointsAndDirectionsRetriever, IDirectionsFlagParser directionsFlagParser, IArrayHelper arrayHelper) { _randomPointGenerator = randomPointGenerator; _pointsAndDirectionsRetriever = pointsAndDirectionsRetriever; _directionsFlagParser = directionsFlagParser; _arrayHelper = arrayHelper; }
public BinaryTreeAlgorithm(IMazeHelper mazeHelper, IArrayHelper arrayHelper) { _mazeHelper = mazeHelper; _arrayHelper = arrayHelper; _directions = new List <Direction>() { Direction.Left, Direction.Up, Direction.Forward }; }
internal ExcelWorkbook(ExcelPackage excelPackage, string filePath, IArrayHelper arrayHelper, IClosedXMLHelper closedXmlHelper) { Package = excelPackage; _arrayHelper = arrayHelper; _closedXMLHelper = closedXmlHelper; switch (excelPackage) { case ExcelPackage.ClosedXml: _closedXmlWorkbook = new XLWorkbook(filePath); break; default: _excelApplication = (Interop.Application)Marshal.GetActiveObject(_excelApplicationName); string workbookName = GetWorkbookName(filePath); _interopWorkbook = _excelApplication.Workbooks[workbookName]; break; } }
public ExperimentRunner(IMazeGenerationFactory mazeGenerationFactory, IArrayHelper arrayHelper, IOutputWriter outputWriter, IDirectionsFlagParser directionsFlagParser) { _mazeGenerationFactory = mazeGenerationFactory; _arrayHelper = arrayHelper; _outputWriter = outputWriter; _directionsFlagParser = directionsFlagParser; Settings1 = new MazeGenerationSettings { Algorithm = Algorithm.BinaryTreeAlgorithm, AgentType = AgentType.None, DoorsAtEdge = true, ExtraWalls = WallCarverOption.Random, Option = MazeType.DirectedMaze, Size = new MazeSize { X = 25, Y = 25, Z = 25 } }; Settings2 = new MazeGenerationSettings { Algorithm = Algorithm.BinaryTreeAlgorithm, AgentType = AgentType.None, DoorsAtEdge = false, ExtraWalls = WallCarverOption.Random, Option = MazeType.DirectedMaze, Size = new MazeSize { X = 25, Y = 25, Z = 25 } }; Settings3 = new MazeGenerationSettings { Algorithm = Algorithm.RecursiveBacktrackerAlgorithm, AgentType = AgentType.None, DoorsAtEdge = true, ExtraWalls = WallCarverOption.Random, Option = MazeType.DirectedMaze, Size = new MazeSize { X = 25, Y = 25, Z = 25 } }; Settings4 = new MazeGenerationSettings { Algorithm = Algorithm.RecursiveBacktrackerAlgorithm, AgentType = AgentType.None, DoorsAtEdge = false, ExtraWalls = WallCarverOption.Random, Option = MazeType.DirectedMaze, Size = new MazeSize { X = 25, Y = 25, Z = 25 } }; Settings5 = new GrowingTreeSettings { Algorithm = Algorithm.GrowingTreeAlgorithm, AgentType = AgentType.None, DoorsAtEdge = true, ExtraWalls = WallCarverOption.Random, Option = MazeType.DirectedMaze, Size = new MazeSize { X = 25, Y = 25, Z = 25 }, Strategies = new List <GrowingTreeStrategy> { GrowingTreeStrategy.Newest } }; Settings6 = new GrowingTreeSettings { Algorithm = Algorithm.GrowingTreeAlgorithm, AgentType = AgentType.None, DoorsAtEdge = false, ExtraWalls = WallCarverOption.Random, Option = MazeType.DirectedMaze, Size = new MazeSize { X = 25, Y = 25, Z = 25 }, Strategies = new List <GrowingTreeStrategy> { GrowingTreeStrategy.Newest } }; Settings7 = new GrowingTreeSettings { Algorithm = Algorithm.GrowingTreeAlgorithm, AgentType = AgentType.None, DoorsAtEdge = true, ExtraWalls = WallCarverOption.Random, Option = MazeType.DirectedMaze, Size = new MazeSize { X = 25, Y = 25, Z = 25 }, Strategies = new List <GrowingTreeStrategy> { GrowingTreeStrategy.Random } }; Settings8 = new GrowingTreeSettings { Algorithm = Algorithm.GrowingTreeAlgorithm, AgentType = AgentType.None, DoorsAtEdge = false, ExtraWalls = WallCarverOption.Random, Option = MazeType.DirectedMaze, Size = new MazeSize { X = 25, Y = 25, Z = 25 }, Strategies = new List <GrowingTreeStrategy> { GrowingTreeStrategy.Random } }; Settings9 = new GrowingTreeSettings { Algorithm = Algorithm.GrowingTreeAlgorithm, AgentType = AgentType.None, DoorsAtEdge = true, ExtraWalls = WallCarverOption.Random, Option = MazeType.DirectedMaze, Size = new MazeSize { X = 25, Y = 25, Z = 25 }, Strategies = new List <GrowingTreeStrategy> { GrowingTreeStrategy.Newest, GrowingTreeStrategy.Newest, GrowingTreeStrategy.Newest, GrowingTreeStrategy.RandomOldest, GrowingTreeStrategy.Middle } }; Settings10 = new GrowingTreeSettings { Algorithm = Algorithm.GrowingTreeAlgorithm, AgentType = AgentType.None, DoorsAtEdge = false, ExtraWalls = WallCarverOption.Random, Option = MazeType.DirectedMaze, Size = new MazeSize { X = 25, Y = 25, Z = 25 }, Strategies = new List <GrowingTreeStrategy> { GrowingTreeStrategy.Newest, GrowingTreeStrategy.Newest, GrowingTreeStrategy.Newest, GrowingTreeStrategy.RandomOldest, GrowingTreeStrategy.Middle } }; Settings11 = new GrowingTreeSettings { Algorithm = Algorithm.GrowingTreeAlgorithm, AgentType = AgentType.None, DoorsAtEdge = true, ExtraWalls = WallCarverOption.Random, Option = MazeType.DirectedMaze, Size = new MazeSize { X = 25, Y = 25, Z = 25 }, Strategies = new List <GrowingTreeStrategy> { GrowingTreeStrategy.Newest, GrowingTreeStrategy.Oldest } }; Settings12 = new GrowingTreeSettings { Algorithm = Algorithm.GrowingTreeAlgorithm, AgentType = AgentType.None, DoorsAtEdge = false, ExtraWalls = WallCarverOption.Random, Option = MazeType.DirectedMaze, Size = new MazeSize { X = 25, Y = 25, Z = 25 }, Strategies = new List <GrowingTreeStrategy> { GrowingTreeStrategy.Newest, GrowingTreeStrategy.Oldest } }; }
public BacktrackerAlgorithm(IDirectionsFlagParser directionsFlagParser, IRandomPointGenerator randomPointGenerator, IArrayHelper arrayHelper) { _directionsFlagParser = directionsFlagParser; _randomPointGenerator = randomPointGenerator; _arrayHelper = arrayHelper; }
public ExcelWorkbookFactory() { _arrayHelper = new ArrayHelper(); _closedXmlHelper = new ClosedXMLHelper(); }
public PerfectAgent(IDirectionsFlagParser directionsFlagParser, IArrayHelper arrayHelper) { _directionsFlagParser = directionsFlagParser; _arrayHelper = arrayHelper; }
public AgentFactory(IDirectionsFlagParser directionsFlagParser, IPointsAndDirectionsRetriever pointsAndDirectionsRetriever, IArrayHelper arrayHelper) { _directionsFlagParser = directionsFlagParser; _pointsAndDirectionsRetriever = pointsAndDirectionsRetriever; _arrayHelper = arrayHelper; }
public RandomAgent2(IPointsAndDirectionsRetriever pointsAndDirectionsRetriever, IDirectionsFlagParser directionsFlagParser, IArrayHelper arrayHelper) { _pointsAndDirectionsRetriever = pointsAndDirectionsRetriever; _directionsFlagParser = directionsFlagParser; _arrayHelper = arrayHelper; }
public RandomAgent(IArrayHelper arrayHelper) { _arrayHelper = arrayHelper; }