/// <summary> /// Indicates whether the current object is equal to another object. /// The object is equal iff the internal buffer contents and length are the same. /// </summary> /// <param name="other">An object to compare with this object.</param> /// <returns> /// true if the current object is equal to the <paramref name="other"/> parameter; /// otherwise, false. /// </returns> public bool Equals(IArrayBlock other) { if (ReferenceEquals(other, null)) { return(false); } if (!ReferenceEquals(other, this)) { if (this.Length != other.Length) { return(false); } for (var i = 0; i < this.Length; i++) { if (this[i] != other[i]) { return(false); } } } return(true); }
public void Release(IArrayBlock item) { CheckDisposed(); LeakStatus--; var block = Ensure.IsNotNull(Log, item as ArrayBlock, "item is null or is not ArrayBlock"); var id = block.Id; CheckIn(id); }
public void Release(IArrayBlock item) { LeakStatus--; this.CheckDisposed(); }
/// <summary> /// Indicates whether the current object is equal to another object. /// The object is equal iff the internal buffer contents and length are the same. /// </summary> /// <param name="other">An object to compare with this object.</param> /// <returns> /// true if the current object is equal to the <paramref name="other"/> parameter; /// otherwise, false. /// </returns> public bool Equals(IArrayBlock other) { if (ReferenceEquals(other, null)) { return false; } if (!ReferenceEquals(other, this)) { if (this.Length != other.Length) { return false; } for (var i = 0; i < this.Length; i++) { if (this[i] != other[i]) { return false; } } } return true; }