public override bool DamageReceivedRequest(IArmedGameObj damager, ref float damage, ref uint warhead, float scale, RenSharp.DADamageType type) { if (type == RenSharp.DADamageType.Squish || type == RenSharp.DADamageType.Fall) { return(false); //This player cannot be squished and takes no fall damage. } return(true); }
public override void KillEvent(IDamageableGameObj victim, IArmedGameObj killer, float damage, uint warhead, float scale, RenSharp.DADamageType type) { }
public override bool DamageRequestEvent(IDamageableGameObj victim, IArmedGameObj damager, ref float damage, ref uint warhead, float scale, RenSharp.DADamageType type) { return(true); }
public override bool TTClientDamageRequestEvent(IDamageableGameObj victim, IArmedGameObj damager, IAmmoDefinitionClass ammo, string bone) { return(true); }
public override bool StockClientDamageRequestEvent(IDamageableGameObj victim, IArmedGameObj damager, float damage, uint warhead) { return(true); }
public override void KillReceived(IArmedGameObj killer, float damage, uint warhead, float scale, RenSharp.DADamageType type) { //Anyone who kills this player gets a refill. Engine.GrantRefill(killer); }
public override void DamageReceived(IArmedGameObj damager, float damage, uint warhead, float scale, RenSharp.DADamageType type) { }
public override void KillReceived(IScriptableGameObj obj, IArmedGameObj killer, float damage, uint warhead, float scale, RenSharp.DADamageType type) { }
public override bool DamageReceivedRequest(IScriptableGameObj obj, IArmedGameObj damager, ref float damage, ref uint warhead, float scale, RenSharp.DADamageType type) { return(true); }