Esempio n. 1
0
 public void NextCharacter()
 {
     ResetOutfit();
     ResetRotation();
     GetNextCharacter();
     iAnimal = currentCharacter.GetComponent<IAnimalCharacter>();
     iAnimal.SetandReturnOutfitSystem();
     outfitIndex = 0;
     hatIndex = 0;
     weaponIndex = 0;
     AnimalGameManager manager = FindObjectOfType<AnimalGameManager>();
     manager.PlayerAnimalObject = currentCharacter;
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     characterIndex = 0;
     outfitIndex = 0;
     hatIndex = 0;
     weaponIndex = 0;
     characters = GameObject.FindGameObjectsWithTag("Player");
     currentCharacter = characters[characterIndex];
     SetCharactersInactive();
     iAnimal = currentCharacter.GetComponent<IAnimalCharacter>();
     iAnimal.SetandReturnOutfitSystem();
 }