public virtual void DrawSetting(SerializedProperty settings, IAndroidBuildSettings buildSettings) { EditorGUILayout.LabelField("Keystore", EditorStyles.boldLabel); EditorGUI.indentLevel++; { var useCustomKeystore = settings.FindPropertyRelative(nameof(_useCustomKeystore)); EditorGUILayout.PropertyField(useCustomKeystore, new GUIContent("Use custom keystore")); EditorGUI.BeginDisabledGroup(!useCustomKeystore.boolValue); var keystoreFile = settings.FindPropertyRelative(nameof(_keystoreFile)); EditorGUIExtensions.FilePathField(keystoreFile, "Select keystore file.", "", ""); DrawPassword(settings, nameof(_keystorePassword), new GUIContent("Keystore Password")); var keystoreAliasName = settings.FindPropertyRelative(nameof(_keystoreAliasName)); EditorGUILayout.PropertyField(keystoreAliasName, new GUIContent("Alias")); DrawPassword(settings, nameof(_keystoreAliasPassword), new GUIContent("Alias Password")); EditorGUI.EndDisabledGroup(); _showPasswords = EditorGUILayout.Toggle(new GUIContent("Show Passwords"), _showPasswords); } EditorGUI.indentLevel--; }
public virtual void ApplySettings(IAndroidBuildSettings buildSettings) { PlayerSettings.Android.useCustomKeystore = _useCustomKeystore; PlayerSettings.Android.keystoreName = _keystoreFile; PlayerSettings.Android.keystorePass = _keystorePassword; PlayerSettings.Android.keyaliasName = _keystoreAliasName; PlayerSettings.Android.keyaliasPass = _keystoreAliasPassword; }
public virtual void ApplyBuildTargetSettings(IAndroidBuildSettings buildSettings) { var scriptingBackend = (ScriptingImplementation)_scriptingBackend; PlayerSettings.SetScriptingBackend(BuildTargetGroup.Android, scriptingBackend); var targetArchitecture = (AndroidArchitecture)_targetArchitecture; PlayerSettings.Android.targetArchitectures = targetArchitecture; }
protected virtual void ReadBuildTargetSettings(IAndroidBuildSettings buildSettings) { var scriptingBackend = PlayerSettings.GetScriptingBackend(BuildTargetGroup.Android); _scriptingBackend = (EScriptingBackend)scriptingBackend; var targetArchitecture = PlayerSettings.Android.targetArchitectures; _targetArchitecture = (EAndroidArchitecture)targetArchitecture; }
public virtual void ReadSettings(IAndroidBuildSettings buildSettings) { _useCustomKeystore = PlayerSettings.Android.useCustomKeystore; _keystoreFile = PlayerSettings.Android.keystoreName.Replace("\\", "/") .Replace(ProjectBuilderUtil.projectDir + "/", ""); _keystorePassword = PlayerSettings.Android.keystorePass; _keystoreAliasName = PlayerSettings.Android.keyaliasName; _keystoreAliasPassword = PlayerSettings.Android.keyaliasPass; }
/// <summary> /// Draws the ios settings. /// </summary> public virtual void DrawSetting(SerializedProperty settings, IAndroidBuildSettings buildSettings) { EditorGUILayout.LabelField("Target", EditorStyles.boldLabel); EditorGUI.indentLevel++; { DrawTargetBackend(settings, buildSettings); DrawTargetArchitecture(settings, buildSettings); DrawTargetBuildMode(settings, buildSettings); } EditorGUI.indentLevel--; }
protected virtual void ReadBuildModeSettings(IAndroidBuildSettings buildSettings) { bool exportAsGoogleAndroidProject = EditorUserBuildSettings.exportAsGoogleAndroidProject; bool buildAppBundle = EditorUserBuildSettings.buildAppBundle; if (exportAsGoogleAndroidProject) { _buildMode = EAndroidBuildMode.ANDROID_PROJECT; } else if (buildAppBundle) { _buildMode = EAndroidBuildMode.GOOGLE_BUNDLE; } else { _buildMode = EAndroidBuildMode.APK; } }
public virtual void ApplyBuildModeSettings(IAndroidBuildSettings buildSettings) { switch (_buildMode) { case EAndroidBuildMode.APK: EditorUserBuildSettings.exportAsGoogleAndroidProject = false; EditorUserBuildSettings.buildAppBundle = false; break; case EAndroidBuildMode.ANDROID_PROJECT: EditorUserBuildSettings.exportAsGoogleAndroidProject = true; EditorUserBuildSettings.buildAppBundle = false; break; case EAndroidBuildMode.GOOGLE_BUNDLE: EditorUserBuildSettings.exportAsGoogleAndroidProject = false; EditorUserBuildSettings.buildAppBundle = true; break; } }
public virtual void DrawSetting(SerializedProperty settings, IAndroidBuildSettings buildSettings) { #if SYMBOLS_ZIP_AVAILABLE EditorGUILayout.LabelField("symbols.zip", EditorStyles.boldLabel); var targetSettings = buildSettings.TargetSettings; var scriptingBackend = targetSettings.ScriptingBackend; EditorGUI.BeginDisabledGroup(scriptingBackend != EScriptingBackend.IL2CPP); EditorGUI.indentLevel++; { var createSymbolsZip = settings.FindPropertyRelative("_createSymbolsZip"); EditorGUILayout.PropertyField(createSymbolsZip, new GUIContent("Create symbols.zip")); } EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); #endif // SYMBOLS_ZIP_AVAILABLE }
public virtual void ApplySettings(IAndroidBuildSettings buildSettings) { ApplyBuildTargetSettings(buildSettings); ApplyBuildModeSettings(buildSettings); }
public virtual void ReadSettings(IAndroidBuildSettings buildSettings) { ReadBuildTargetSettings(buildSettings); ReadBuildModeSettings(buildSettings); }
protected virtual void DrawTargetBuildMode(SerializedProperty settings, IAndroidBuildSettings buildSettings) { var buildMode = settings.FindPropertyRelative(nameof(_buildMode)); EditorGUILayout.PropertyField(buildMode, new GUIContent("Build Mode")); }
protected virtual void DrawTargetArchitecture(SerializedProperty settings, IAndroidBuildSettings buildSettings) { EditorGUILayout.LabelField("Target Architecture", EditorStyles.boldLabel); EditorGUI.indentLevel++; { var targetArchitectureProperty = settings.FindPropertyRelative(nameof(_targetArchitecture)); var targetArchitecture = (EAndroidArchitecture)targetArchitectureProperty.longValue; var scriptingBackendProperty = settings.FindPropertyRelative(nameof(_scriptingBackend)); var scriptingBackend = (EScriptingBackend)scriptingBackendProperty.longValue; bool taChanged = false; var names = Enum.GetNames(typeof(EAndroidArchitecture)); var values = (EAndroidArchitecture[])Enum.GetValues(typeof(EAndroidArchitecture)); for (int i = 1; i < values.Length - 1; i++) { var architecture = values[i]; bool isArchitectureEnable = targetArchitecture.HasFlag(architecture); GUI.changed = false; if (_availableArchitectures.TryGetValue(scriptingBackend, out var architectures)) { bool isAvailableArchitecture = architectures.HasFlag(architecture); EditorGUI.BeginDisabledGroup(!isAvailableArchitecture); if (!isAvailableArchitecture) { if (isArchitectureEnable) { GUI.changed = true; isArchitectureEnable = false; } } } isArchitectureEnable = EditorGUILayout.Toggle(new GUIContent(names[i]), isArchitectureEnable); if (GUI.changed) { if (isArchitectureEnable) { targetArchitecture |= values[i]; } else { targetArchitecture ^= values[i]; } taChanged = true; } EditorGUI.EndDisabledGroup(); } if (taChanged) { targetArchitectureProperty.longValue = (long)targetArchitecture; } } EditorGUI.indentLevel--; }
protected virtual void DrawTargetBackend(SerializedProperty settings, IAndroidBuildSettings buildSettings) { var scriptingBackend = settings.FindPropertyRelative(nameof(_scriptingBackend)); EditorGUILayout.PropertyField(scriptingBackend, new GUIContent("Scripting Backend")); }
public virtual void ApplySettings(IAndroidBuildSettings buildSettings) { #if SYMBOLS_ZIP_AVAILABLE EditorUserBuildSettings.androidCreateSymbolsZip = _createSymbolsZip; #endif // SYMBOLS_ZIP_AVAILABLE }