/// <summary> /// For each regiment ensure a texture exists and is up to date /// </summary> /// <param name="abgame"></param> internal static void UpdateAllRegimentalTextures(IAleaBelliGame abgame, GraphicsDevice GraphicsDevice, SpriteBatch spriteBatch, SpriteFont CounterFont) { foreach (Regiment r in abgame.AllRegiments) { RenderTarget2D renderTarget; // does the texture exists or is the regiment 'dirty' if (regimentTextures.TryGetValue(r.RegimentId, out renderTarget) == false) { // create the texture renderTarget = new RenderTarget2D( GraphicsDevice, 200, 200, false, GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.Depth24); // add to the structure regimentTextures[r.RegimentId] = renderTarget; // redraw r.IsDirty = false; UpdateRegimentalTexture(r, renderTarget, GraphicsDevice, spriteBatch, CounterFont); } else if (r.IsDirty) { // redraw r.IsDirty = false; UpdateRegimentalTexture(r, renderTarget, GraphicsDevice, spriteBatch, CounterFont); } } }
public MapVisualHost(IAleaBelliGame game, Controller controller) { this.game = game; this.ClipToBounds = false; this.controller = controller; UpdateGameVisuals(); // Add the event handler for MouseLeftButtonUp. /// this.MouseLeftButtonUp += new System.Windows.Input.MouseButtonEventHandler(OnMouseLeftButtonDown); }
public static string ReadStringResource(IAleaBelliGame g, string filename) { List <string> list = ReadTextResource(g, filename); StringBuilder sb = new StringBuilder(); foreach (string s in list) { sb.AppendLine(s); } return(sb.ToString()); }
public static void LoadNations(IAleaBelliGame g) { List <string> nations = ReadTextResource(g, "nations.txt"); foreach (string s in nations) { // id,name string[] a = s.Split(','); int id = int.Parse(a[0].Trim()); string name = a[1].Trim(); string baseColor = a[2].Trim(); Nation n = new Nation() { ShortName = name, NationId = id, BaseColour = baseColor }; g.AddNation(n); } }
public static List <string> ReadTextFileResource(IAleaBelliGame g, string filename) { List <string> lines = new List <string>(); // Open the text file using a stream reader. using (StreamReader reader = new StreamReader(filename)) { while (reader.Peek() >= 0) { string line = reader.ReadLine(); if (!string.IsNullOrEmpty(line) && !line.StartsWith("#")) { lines.Add(line); } } } return(lines); }
public static List <string> ReadTextResource(IAleaBelliGame g, string filename) { List <string> lines = new List <string>(); if (defaultUseFile) { return(ReadTextFileResource(g, baseFilePath + filename)); } var assembly = g.GetType().Assembly; var names = g.GetType().Assembly.GetManifestResourceNames(); foreach (string name in names) { if (name.EndsWith(filename)) { // var resource = assembly.GetManifestResourceStream(name); using (Stream stream = assembly.GetManifestResourceStream(name)) { using (StreamReader reader = new StreamReader(stream)) { while (reader.Peek() >= 0) { string line = reader.ReadLine(); if (!string.IsNullOrEmpty(line) && !line.StartsWith("#")) { lines.Add(line); } } } } } } return(lines); }