/// <summary> /// Hide Agent /// </summary> private void HideAgent() { int dwReqID = 0; CharacterEx.Speak("I'm going for a while", null, out dwReqID); switch (strFileName.ToUpper()) { case "\\GENIE.ACS": CharacterEx.Hide(0, out dwReqID); break; case "\\MERLIN.ACS": CharacterEx.Hide(0, out dwReqID); break; case "\\PEEDY.ACS": CharacterEx.Hide(0, out dwReqID); break; case "\\ROBBY.ACS": CharacterEx.Hide(0, out dwReqID); break; default: break; } }
/// <summary> /// Clean up any resources being used and hide the current agent. /// </summary> protected override void Dispose(bool disposing) { int dwReqID = 0; switch (strFileName.ToUpper()) { case "\\GENIE.ACS": CharacterEx.Hide(0, out dwReqID); break; case "\\MERLIN.ACS": CharacterEx.Hide(0, out dwReqID); break; case "\\PEEDY.ACS": CharacterEx.Hide(0, out dwReqID); break; case "\\ROBBY.ACS": CharacterEx.Hide(0, out dwReqID); break; } if (disposing) { if (components != null) { components.Dispose(); } } base.Dispose(disposing); }
public void Hide(bool Fast) { int nReqID; m_CharacterEx.Hide(Conv.ToInt32(Fast), out nReqID); }