Esempio n. 1
0
    public bool[] RunFrame()
    {
        var action1 = agent1.Act(gs, 1);
        var action2 = agent2.Act(gs, 2);

        bool[] frameResult = PacManGameState.Step(gs, action1, action2, speed);

        agent1.Obs((frameResult[0] ? 1F : 0F), frameResult[2]);
        agent1.Obs((frameResult[1] ? 1F : 0F), frameResult[2]);

        return(frameResult);
    }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        if (gs.isGameOver)
        {
            StopAllCoroutines();
            return;
        }

        if (!gameStarted)
        {
            return;
        }



        //echap pour mettre le jeu en pause
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            if (gs.isPaused == false)
            {
                gs.isPaused = true;
                IMS.Pause(gs.isPaused);
            }
            else
            {
                gs.isPaused = false;
                IMS.Pause(gs.isPaused);
            }
        }

        if (gs.isPaused)
        {
            return;
        }

        IMS.UpdateScore(gs.playerScore1, gs.playerScore2);
        if (gs.playerScore1 >= 3 || gs.playerScore2 >= 3)
        {
            IMS.FinDePartie();
            gs.isGameOver = true;
        }

        PlayerView1.position = gs.playerPosition1;
        PlayerView2.position = gs.playerPosition2;
        frisbeeView.position = gs.frisbeePosition;

        Rules.Step(ref gs, agentJ1.Act(ref gs, Rules.GetAvailableActions1(ref gs)), agentJ2.Act(ref gs, Rules.GetAvailableActions2(ref gs)));
    }