public FightGenerator(IAdvanceStats playerStats, IAdvanceStats opponentStats) { rand = new Random(); Raport = new RaportGenerator(); Raport.Rounds = new List <Round>(); _playerStats = playerStats; _opponentStats = opponentStats; }
public FightGenerator(IAdvanceStats playerStats, IAdvanceStats opponentStats, Monster monster, IEnumerable <Item> items, IRarityRepo rarityRepo) { rand = new Random(); Raport = new RaportGenerator { Rounds = new List <Round>(), Reward = new Reward() }; Monster = monster; Items = items; _rarityRepo = rarityRepo; _playerStats = playerStats; _opponentStats = opponentStats; }