public AdoptPetCommandHandler( ICurrentUser currentUser, IAdoptionRepository adoptionRepository) { this.currentUser = currentUser; this.adoptionRepository = adoptionRepository; }
public AddPetCommandHandler( ICurrentUser currentUser, IAdoptionRepository adoptionRepository, IPetFactory petFactory) { this.currentUser = currentUser; this.adoptionRepository = adoptionRepository; this.petFactory = petFactory; }
public GameService( IRandomProvider randomProvider, ITimeProvider timeProvider, IContextProvider contextProvider, IAdoptionRepository adoptionRepository, IScoreRepository scoreRepository) { this.randomProvider = randomProvider; this.timeProvider = timeProvider; this.contextProvider = contextProvider; this.adoptionRepository = adoptionRepository; this.scoreRepository = scoreRepository; }
public AdoptionController(IAdoptionRepository adoptionRepository) { _adoptionRepository = adoptionRepository; }
public GetPetDetailsQueryHandler(IAdoptionRepository adoptionRepository) => this.adoptionRepository = adoptionRepository;
public GetAllPetsQueryHandler(IAdoptionRepository adoptionRepository) => this.adoptionRepository = adoptionRepository;
public AdoptionService(IAnimalService animalService, IMediatorHandler mediator, IUnitOfWork unitOfWork, IAdoptionRepository repository) : base(mediator, unitOfWork, repository) { _repository = repository; _unitOfWork = unitOfWork; _animalService = animalService; }
public AdoptionController(IAdoptionRepository adoptionRepository, IUserProfileRepository userProfileRepository) { _userProfileRepository = userProfileRepository; _adoptionRepository = adoptionRepository; }
public AdoptionService(IAdoptionRepository adoptionRepository, IAnimalService animalService, IAdopterService adopterService) { _adoptionRepository = adoptionRepository; _animalService = animalService; _adopterService = adopterService; }
public RegisterNewAdoptionCommand(IAdoptionRepository adotionRepository, IUnitOfWork uow) : base(uow) { _adotionRepository = adotionRepository; }