Esempio n. 1
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            if (!Application.isPlaying)
            {
                return;
            }

            TestRunner testRunner = target as TestRunner;

            if (testRunner == null)
            {
                return;
            }

            IAddressableLoader loader = null;

            if (GUILayout.Button("Load GameObject"))
            {
                loader.Load <GameObject>(
                    "Assets/AddressableLoadManagement/Tests/Loadable/TestAddressablePrefab.prefab",
                    "TestGroup",
                    testRunner.OnGameObjectLoaded);
            }

            if (GUILayout.Button("Unload GameObject"))
            {
                testRunner.PopTopGameObject().ReleaseAddressable();
            }

            if (GUILayout.Button("Load ScriptableObject"))
            {
                loader.Load <TestScriptableObject>(
                    "Assets/AddressableLoadManagement/Tests/Loadable/TestSO.asset",
                    "TestGroup",
                    testRunner.OnSOLoaded);
            }

            if (GUILayout.Button("Unload ScriptableObject"))
            {
                testRunner.PopTopSO().ReleaseAddressable();
            }
        }
Esempio n. 2
0
        public async Task LoadUICamera()
        {
            IAddressableLoader uiCameraLoader = null;

            uiCameraLoader.Load <GameObject>(UI_CAMERA_PATH, UI_CAMERA_GROUP, OnUICameraLoaded);
            while (_layerRoot == null)
            {
                await Task.Yield();
            }
        }
Esempio n. 3
0
        public async Task LoadDeviceFrame()
        {
            IAddressableLoader deviceFrameLoader = null;

            deviceFrameLoader.Load <DeviceFrame>(DEVICE_FRAME_PATH, DEVICE_FRAME_GROUP, OnDeviceFrameLoaded);
            while (_layerPrefab == null)
            {
                await Task.Yield();
            }
        }