private void CloseChannel(IActorChannel channel) { channel.Close(); channel.ChannelConnected -= OnActorChannelConnected; channel.ChannelDisconnected -= OnActorChannelDisconnected; channel.ChannelDataReceived -= OnActorChannelDataReceived; }
public void Close() { if (_centerChannel != null) { _centerChannel.Close(); _centerChannel = null; } }
public void Close() { if (_centerChannel != null) { _centerChannel.Close(); _centerChannel.ChannelDataReceived -= OnCenterChannelDataReceived; _centerChannel = null; } }