public CommandResult Execute()
        {
            // Get the weapon / damage from the attacker

            // We use the attacker damage

            // Determine if the attack hits

            // We assume the attack will always hit

            // Apply the damage

            defender.Health -= attacker.Damage;
            var result = new CommandResult()
            {
                Name = "AttackCommand", UsesTurn = true, Success = true, Message = string.Format("{0} hits {1} for {2} damage", attacker, defender, attacker.Damage)
            };

            if (!defender.IsAlive)
            {
                attacker.AddKill(defender);
            }

            return(result);
        }